A couple of years ago, my niece (then 5) and my nephew (who was 2), wanted to design a computer game, so we designed a computer game. Then I spent so long getting round to actually making it that now she’s 7, and he’s 4. But at least it got made, so I’m not that terrible after all. Just quite slow.
So here’s Fifteen Monsters All In A Row (It’s made in TWINE so should work in pretty much any web browser).
Now Fifteen Monsters All In A Row is a game about fifteen monsters, all in a row. Can you make your way past them and reach the end? And more importantly, will you do it nicely, or horribly? It is, I suppose, up to you.
This game contains 15 monsters (all in a row), several secret monsters (occasionally in a row), multiple solutions to every problem (almost), some exciting stories (occasionally), at least two jokes, and even a super secret special ending.
And also a mystery mon.
Estimated Playthrough Time: 10 minutes
Estimated Replayability Factor: Infinite
Fifteen Monsters All In A Row (an adventure game by Florence, Patrick and David)
Fifteen Monsters All In A Row
A game about monsters.
Game Design by Florence and David
Game Programming by David
Monster Designs And Descriptions by David, Florence, Patrick, and Julie
Stories by Florence and David
(This exciting monster isn’t in the game, but is standing on a list of secrets, or maybe spoilers, from the game. So that’s why he’s here.)
1. This was designed in 2018, and made in 2019, and then bugfixed in 2020
2. No one knows who the mystery mon is
3. Or how it got there
4. Or what it’s doing there
5. But it is there