Quest Heroes (Card Game)

It was half term last week, and my niece and nephew were here. So I made them a card game version of hero quest, because they both love hero quest for some reason (the reason is THE GARGOYLE!). So here’s Quest Heroes: The Card Game (not final name).

How To Play

Each player picks a team of four characters, and places them on their game board. Each character has varying starting stats in three categories: health, shield and barrier (which defends everyone, and has to be depleted first before you can harm the individual characters themselves).

On each turn, you throw four dice, and use them on your characters moves in any fashion you like. Which is nice. Some moves need specific dice combinations, some use the actual numbers thrown, some can be used with any dice. Once you’ve used your four dice, it’s the next players turns, and so on, until someone wins.

Barrier gets hit first, then shield, and finally health (unless the move you’re using explicitly bypasses either barrier or shield). If you use one of your multi player attack moves while there’s still some barrier, it’ll be absorbed by that first (so if, for example, you can do 3 damage to everyone, but there’s 2 barrier in place, you’ll do 2 damage to the barrier, and only then will you do 1 damage to everyone left).

Once a character is reduced to 0 health, they’re dead and out of the game (until revived, maybe). When all four cards are dead, you lose and your opponent wins. And then you can play it again with different cards I suppose.

The Cards

There’s four teams of characters vaguely based on the various Hero Quest classes – heroes (red piece), orcs (green pieces), undead (white pieces) and bosses (grey characters). You don’t have to use the preset teams, although you can if you want.

Cards are shown below, and then even further below that, there’s transcripts of the cards themselves, because they’re essentially unreadable on screen (and in real life too, due to my handwriting).

Heroes

The Barbarian
Stats: HP – 12; Shield – 0; Barrier – 0
Description: The Barbarian never wears any clothes and no one knows why (This means he never has any shield or armour on at all).
Moves:
1. PUNCH! – Does 3 damage, no matter the value of the dice.
2. KICK! – Does 1 dice worth of damage
3. HEADBUTT! – Does 1 dice +3 worth of damage, but also does 3 damage to the Barbarian’s own head.
4. SWORD!!!!! – Needs a 6 on one dice. Does 3 damage to every enemy (although if you use this you can’t use any of the Barbarian’s other moves this turn).

The Dwarf
Stats – HP – 8; Shield – 8; Barrier – 0
Description: The Dwarf’s wrapped up in so much chainmail he can only use 1 move a turn (until his chainmail’s all gone)
Moves:
1. Hammer! – Does 1 dice of damage to one enemy
2. Hammer!! – Does 1 dice of souble damage to shields (but can’t harm barriers at all, and only does normal damage to health)
3. Hammer!!! Fixes your shield/armour by 1 dice +2 (also works on your teammates too)
4. Hammer!!!! – Does 4 damageto every opponents shield, but needs 2 matching dice (so you can swing your hammer 2 handed).

The Elf
Stats – HP – 6; Shield – 4; Barrier – 2
Description: The Elf is so beautiful she regenerates 2 health per turn, somehow
Moves:
1. Elf Potion – Heals 4 health, regardless of dice value
2. Hypno Eyes! Charms an enemy (so that your opponent can’t use one of their character cards at all next turn)
3. Double Arrow! – Hits two enemies for half a dice worth of damage each
4. Deadly Arrow! – Instantly kill one enemy, regardless of health, shield or barrier. Needs a double 6 though

The Wizard
Stats – HP – 4; Shield – 0; Barrier – 8
Description: The Wizard’s hate is a marvellous thing. It adds 1 to your barrier each turn.
Moves:
1. Heal! – Heals 1 dice of health to one person
2. Shield (Of Magic!) – Adds 1 dice of shield to one person
3. Anti-Barrier! – removes 1 dice of barrier from opponents
4. Explosion! – Does 2 points of damage to all opponents. Needs a 5 or a 6

Orcs

Big Ogre
Stats: HP – 12; Shield – 8; Barrier – 0
Description: Big Ogre is big, and an ogre
Moves:
1. That’s My Shield! – Rips a teammates shield off and takes it as its own. Requires 1 dice (of any value)
2. That’s Your Shield! (But It’s Mine Now!) – Rips an opponents shield off and takes it for itself. Needs a 6.
3. Club Bash! – Hits 1 opponent for 1 dice +2
4. Club Smash! – Hits all opponents for 6. Needs a double 6

A Goblin
Stats: HP – 4; Shield – 4; Barrier – 0
Description – Just kind of pleased to be here
Moves:
1. Stab! – 3 points of damage, no matter what dice you use
2. Double Stab! – 7 points of damage, no matter what 2 dice you throw
3. Gobbling! – Eats a horrible old pie and regains 3 health, no matter what dice you use
4. Double Gobbling! – Eats two horrible old pies and regains 7 health, no matter 2 dice you use.

An Orc
Stats: HP – 6; Shield – 6; Barrier – 0
Description: Like a goblin, but slightly older, and much grumpier
Moves:
1. Rock Throw! – Hits for 1 dice – 2 damage, but bypasses barrier completely
2. Sword Stab! – hits for 1 dice of damage
3. Rest – Sits down and has a bit of a rest. Recovers one dice of health, but can’t attack in same go
4. Moan – Has a right old moan. Recovers double barrier off 1 dice, but can only be used if already resting

Awful Troll
Stats: HP – 4; Shield – 4; Barrier – 4
Description: Awful Troll is the absolute worst. So noxious he lowers opponents barrier by 1 at the start of each turn.
Moves:
1 Annoying Remark – Says something so infuriating all opponents attacks are directed at him next go (multi player attacks don’t work either)
2. Smug Laugh – Raises the strength of your barrier by 1 whole dice worth of points
3. Precision Insult – Cuts right to the heart, and deals 3 points of damage to any opponent, bypassing barrier and shield. Needs a 1
4. Mutual Annihilation – Escalates the argument so esxcessively it takes an opponent out completely, at the expense of the troll’s own life. Needs a 6

Undead

Ghoul
Stats: HP – 8; Shield – 4; Barrier – 4
Description: Probably dead. Definitely angry
Moves:
1. Thump! – Does 1 dice of damage
2. Grab! – Holds an opponent, stopping them from taking any moves with that card next turn. Needs a double.
3. Noxious Blast! – A cloud of poisonous gas, that does double damage to barriers off 1 dice throw, but none to barriers (normal to health)
4. Urgh! – Replenishes health by gnawing on a zombie. +2 to you, -2 to the zombie. Doesn’t need a dice, even if the zombie you’re gnawing on is one of your opponent’s cards

Zombie
Stats: HP – 8; Shield – 0; Barrier – 0
Description: Pretty dead. Falling apart. Strangely hungry. Kind of itchy
Moves:
1. Moan! – Th elow harmonies of t your moan restores 1 dice of barrier
2. Hack! – Swing your meat cleaver and do 1 dice worth of damage
3. Bite! – Does 3 points of damage. If against health, also restores 3 of your own. Needs an even dice.
4. Brains! – Go straight for the brain. Does 4 points of damage, and bypasses shield (although blocked by barrier). Needs an odd dice

Skelebones
Stats: HP – 6; Shield – 4; Barrier – 0
Description – Really dead. So dead that when they’re killed there’s a 1 in 3 chance they’ll come back alaive again (Throw a 1 or a 6)
Moves:
1. Sword Slice! – Does 1 dice worth of damage
2. Shield Smash! – Hit someone with your shield. Does 1 dice + all of your shield points of damage (but destroys your shield completely)
3. Bone Throw! – Throw a spare rib at someone. Causes 2 damage off any dice, but hurts yourself of 1 point of damage too.
4. Skull Hurl! – Throw your skull at someone. Does 3 damage, and doesn’t even need a dice. But it does kill you off, so only use as a last resort.

Little Ghost
Stats: HP – 1; Shield – 0; Barrier – 12
Description: Absolutely Dead. Can’t wear armour or restore any of its health. Not entirely sure why it’s turned up.
Moves:
1. Wailing Moan – Restores 3 barrier for some reason, regardless of dice value.
2. Piercing Shriek – Shatters barrier completely. Needs two odd dice
3. Unsettling Touch – Cause one person to shiver so much they drop their shield completely. Needs two even dice.
4. Urgh! Disgusting! – Slimes everone for 2 damage. Bypasses barrier. Needs a 6.

Boss Monsters

Chaos Warrior
Stats: HP – 10; Shield – 8; Barrier – 4
Description: Almost certainly overpowered
Moves:
1. Magic Axe! – Does 1 dice of damage +1 to barriers, but none to anything else
2. Magic Axe!! – Does 1 dice +2 damage to shields, but none to anything else
3. Magic Axe!!! – Does 1 dice +3 to health, but nothing to anything else
4. Axe Magic!!!! – Completely removes barrier and everyone’s armour too. Needs a double 6

Chaos Wizard
Stats: HP – 2 dice; Shield – 0; Barrier – 2 dice
Description: You just never know what’s coming next when the Chaos Wizard’s about
Moves:
1. Barrier Swap! – switch your barrier with your opponents. Needs an odd double
2. Shield Melt! – Destroy 3 opponents shieldscompletely. Needs an odd triple.
3. Heart Drain – Reduce all opponents health to 1 (regardless of shield or barrier). Needs any quadruple
4. Random Recruitment! – Replace one of your team with a new character card. Needs 4 different dice. (This even works with dead characters)

THE GARGOYLE!
Stats: HP – 4; Shield – 12; Barrier – 0
Description: The Gargoyle’s astonishingly scary. It regenerates 1 health per turn, but only while it has some shield left.
Moves:
1. Flaming Sword! – Does 1 dice of damage (double to barriers, half to shields)
2. Cracking Whip! – Does 1 dice of damage to 2 different characters, but can’t harm shields at all if they have them
3. Scary Roar! – Freezes one opponent in terror for 1 turn. Needs any 2 even dice
4. Wing Flap! – Blows away an opponents dice next turn. Can be used with any odd dice.

The Necromancer
Stats: HP – 8; Shield – 0; Barrier – 4
Description: Like the wizard, but evil. Also not very well. Lose 1 health every turn. On death, the necromancer returns as a ghost
Moves:
1. Zombification! – Can turn a living teammate into a zombie with 1 simple dice (any value)
2. Resurrection! – Raises a skeleton. Needs a double, and also a spare slot in your team
3. Whistle (And He’ll Come T o You) – Summons a ghost (needs an odd and an even dice, and also a spare character slot)
4. Putrefaction! – Reduces one opponents health to 1, ignoring barrier and shield. Needs a 1

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Notes:

1. I made this between 27th and 31st of October, 2024
2. This game’s obviously not very balanced.
3. Mainly because I made it up without any fore thought whatsoever, as can be seen by barely any of the descriptions actually fitting in their boxes at all.
4. And also by the way these monsters are overpowered in every way (also the necromancer isn’t even canon at all)
5. When it came to the undead team, I didn’t make a mummy, because I hate mummies.
6. So I replaced that with the ghoul from the horror top trumps.
6. And then I added a ghost.
7. So there.

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Kill The King! (a board game)

Kill The King is a board game for two players, played on a 9 by 9 grid, for maximum incompatability with chess/draughts. One player plays the King’s Guard (who start in a circle round the king), and the other plays the King Killers, who start in alternating squares all the way round the edge of the board. The king, meanwhile, does nothing but sit still in his spot at the centre of the board.

Players alternate goes, with the killers going first. The killers can move 1 space, the guards can move either 1 or 2. While both sets of pieces can move diagonally, the guards can’t move straight and then diagonally in the same go, just one or the other.

An opponent’s piece is defeated if you move your piece onto its square. The guards win if all the killers are killed, the killers win if the king is killed.

You can adjust the difficulty up or down between players by having the winning side start with one less piece in the rematch, or voluntarily start with less if you’re feeling sporting.

And that’s pretty much all the rules of the game.

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Notes:

1. I made this on 23rd December 2023
2. But these pictures were taken in September 2024
3. I stole the little pieces from Carcassonne
4. And largely stole the game itself from a half remembered description of some old norse board game I saw a description of at Sutton Hoo one time.
5. When I played it with my nieces and nephews last Christmas, we used chess pieces rather than Carcassonne pieces.
6. The killers used all 16 pawns, while the guards used a mixture of the remaining pieces as the guards.
7. (A king played the king)

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Patreon subscribers get not just early access to content and also the occasional gift, but also my eternal gratitude. Which I'm not sure is very useful, but is certainly very real.

(Ko-fi contributors probably only get the gratitude I'm afraid, but please get in touch if you want more).

Thank you!


Tales From The Town #58: On The Nature Of Boredom

“Urgh,” said Claire, as she picked up the dice. “This is so boring!

“No it’s not,” Tina said.

“You’re only saying that because you’re losing,” Ethel said.

“I’m only saying it because it’s boring!” Claire said, as she threw another 1 (her seventh in a row). “I’ve had dreams more interesting than this!”

“We’ve all had dreams more interesting than this,” Ethel said.

“Because dreams are amazing,” Tina said.

“No they aren’t,” Claire said, as she moved her piece one place forwards onto the hexagon that said ‘Move 1 place backwards’. “They’re awful.”

“I dreamt I was a car,” Daniel said. “That could turn into a much smaller car.”

“See?” Claire said, as she moved her piece one place back for the seventh consecutive time. “I told you dreams were boring.”

“Well, I think that’s pretty exciting,” Ethel said.

“So do I,” Tina said.

“It’s not,” Claire said, as she threw the board on the floor. “What’s the point of a car that can turn into a smaller car. It’s useless.”

“When I run out of road,” said Daniel. “I can drive on the pavement.”

“That’s illegal,” Claire said, as she kicked the table over for good measure. “Not to mention BORING!

The game was declared a draw.

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Notes:

1. Written on April 1st, 2022
2. While the picture was drawn on May 21st, 2022

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If you like the things you've read here please consider subscribing to my patreon or my ko-fi.

Patreon subscribers get not just early access to content and also the occasional gift, but also my eternal gratitude. Which I'm not sure is very useful, but is certainly very real.

(Ko-fi contributors probably only get the gratitude I'm afraid, but please get in touch if you want more).

Thank you!


Risk/Reward

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Notes:

1. Made on February 19th, 2021
2. Although I wrote the outline for this in December 2020
3. Then never made it until this sudden burst of animation activity now
4. The music is What A Sunset! by Vom Vorton
5. From the album Cosmic String
6. Also I made the mistake of making this in the afternoon
7. With the curtains open
8. So you can see the passage of time by the movement of the shadows
9. And the general dimming of the light

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Support An Accumulation Of Things

If you like the things you've read here please consider subscribing to my patreon or my ko-fi.

Patreon subscribers get not just early access to content and also the occasional gift, but also my eternal gratitude. Which I'm not sure is very useful, but is certainly very real.

(Ko-fi contributors probably only get the gratitude I'm afraid, but please get in touch if you want more).

Thank you!