A Selection Of Small Science Fiction

1. The Glass City

It glitters on the horizon whether its night or day like a vast immense snow globe illuminated from within.

The approach is littered with the dead. Those that were drawn towards its light, and those that fled the same. A millennia of bones, newly stained each day by freshly spilt blood.

4. Duplicity Of Purpose

The crabs scuttle along the shoreline, scatter from our footsteps, return in our wake, oblivious always to the fact we can see through their eyes, feel through their shells, hear through their ears, taste through their tongues, the entirety of their being relayed to us via the multitude of microscopic additions we’ve made to their bodies for reasons beyond their limited comprehension.

Data collection. Mapping. Simple surveillance. Even curiosity. It all plays a part.

And sometimes I wonder what use our bodies and minds are being put to by powers greater than our own, beings so far beyond the scope of our comprehension we cannot even conceive of their presence, except in these fleeting moments of paranoiac thoughts, these vestigial dreams of vast incomprehensible beings watching us from their kingdoms beyond the sky.

6. The Covert

We are careful. We have to be. Any slip could expose our position, our existence, the fact we linger on here, in the dark, in the cold. We who are supposed to be dead, we who hope only to be forgotten.
But they will never forget. Hate never stops, never sleeps, never dies.

So we switch off our lights at night, let our fires go cold. Don’t speak in the silence, don’t broadcast into the void. Hide everything in the noise. Data, comms, production, movement, generation, disposal.

Birth, death.
Kindness.
Love.

We hide them all. Disguise ourselves until we’re indistinguishable from the natural flow of the world, the sun, the stars, space itself.

You could be looking at us right now, seeing nothing, suspecting even less.

21. Augmentation

Tools used well become an extension of the self. The mind accepts them as its own. The well-wielded knife isn’t held in the hand, it is the hand. The pianist’s fingers don’t press the keys, the keys are pressed directly by the brain itself. We do not pilot the spaceship, we fly ourselves directly through the void.

28. Pocket Universes

A simple iridium box, 4-8 metres high and wide, powered by its own internal neutronic star. This warps the space within the cube until its 10 times the size the outer shell suggests. Oddly the effect persists even when the power subsides, granting you your own permanent spacial anomaly in a conveniently shaped container.

Stack them in rows and you can solve the housing crisis, expand production limits, create infinite storage solutions, solve every problem caused by over production, ultra consumption, population explosions.

Embed them in themselves like Russian dolls and you can hide entire universes in a wardrobe, hide secret kingdoms behind magic mirrors, let portals lead you to secret lairs, internal doors that open out onto endless elysian fields. The possibilities are endless.

These days, the technology is mostly used by the prison industry at vast public expense.

35. The Limits Of Expansion

We would not allow gravity to contain us. We grew. We spread. We left the Earth and colonised the galaxy, only to discover it was not enough. All along the perimeter we looked forlornly at the space beyond, too vast and empty to ever traverse. Finally, we knew, we had to live within our limits.

And it drove us mad.

40. Lifecycle Of A Technological Advance

Point to point teleportation was initially used for individual transportation, if of course you were exceptionally rich or important. Later, costs were reduced enough to make it viable both for large scale shipping as well as a means for mass transit, before later becoming so widespread everyone had their own personal transporter.

Eventually the price came down so low it was cheap enough not just for single item shipping but even a short lived faddish revival of postcard and letter writing.

Finally, made obsolete by various technological advances in competing industries, as well as shifts in societal trends, teleportation was reduced to being used primarily as a means for petty crime, intimidation, revenge, and as a low cost weapon of retaliatory warfare.

45. The Loop

The Loop allows you to interact with yourself, time repeating within the enclosed space of the machine on a five minute cycle, your previous iterations present like ghosts.

As a technology it has no practical use, but you can harmonise with yourself, or even race your own ghost around the room. A surprisingly satisfying endeavour.

51. System+

Metal in the veins extending the nervous system. Data storage in the core of your bones. All of it more reliable than the old flesh. You’ll never forget a thing.

Now there’s memories echoing in your mind disagreeing with associated files in your spine. Like deja vu, but worse because it’s real. You can’t reconcile the differences. Not even seeing old videos of yourself is as bad as this.

A new form of dread.
Feel it in your brain, know it in your bones.

57. The Logic Of Time Travel

The past is set, the future is not.

That’s the mantra we live by. You can use the machine to go forward and still return to now. But go back and you’ll be stuck. It’s a one way trip. You can’t go home again.

So the initial solution is never go back. Forward motion only.

The problem arises when someone else discovers what we can do, copies it, controls it. So what should we do then? Hope they keep to our voluntary agreements? Try and convince then to cooperate rather than compete?

Obviously not. The only solution is to go back and eliminate them before they go back and eliminate us. When the present is gone, it’s gone. It’s all gone. We’re all gone. Whether we’re the ones to do it or they are, the now we know won’t ever exist again. At least if we move first, we’ll have the chance to save some of the things we love.

Ourselves, mostly. But it’s not like anyone else but us will ever know our crimes.

63. Miscellaneous Creatures Of The Galactic Sphere #1: The Imp

Although rare, Imps have one of the most notorious reputations of any pan-galactic lifeform. Winged, bipedal creatures standing at most half a metre tall, available in a variety of bright and sparkly colours, imps would probably be considered desirable exotics ripe for domestication if it wasn’t for their abundance of needle-like teeth that can chew through metal and stone alike, their blank refusal to follow commands, and their extremely irritating behaviour that quickly reduces almost all sentient races to paroxysms of petulant annoyance with hours.

Though never directly antagonistic or violent, they are commonly associated with death and destruction through their propensity for inducing accidents in their prey through the sheer relentless thoroughness of the distraction they cause.

The fact that Imps can converse in the native tongue of whoever they’re currently pestering, coupled with the near indestructible nature of their physical forms, has led to most theories as to their origin assuming some sort of intended construction, whether through selective breeding, genetic engineering, or biomechanical manufacture, though nothing has yet been proved such is their resistance to research.

Despite their evident ease with language, Imps refuse to answer direct queries (while endlessly asking questions of their own). They also ignore other Imps with such determination it is hard to tell whether they can even perceive each other’s presence, although the fact they have never been observed to interact with another even by accident suggest, on simple probability, that they can.

My own personal theory as to their evolution is that they’re simply children’s toys that got out of hand.

71. Operating System

Technological colonisation of the human mind. Memory cores, language modules, calculation devices, sensory enhancers, location services, mapping systems, conversation logs. We’ve installed it all. We’ve granted it whatever permissions they seek.

All of it built on proprietary code, unaudited, unupdated, bugged and leaky and lossy and hacked. Who knows what data’s been exposed, how many of your dreams illegally exported, which of your desires they’re currently exploiting.

77. Immortality

We defeated death
only to realise
we hated life

84. Scenes From A Pilgrimage

A statue in a valley on an otherwise uninhabited world. Ten kilometre long space hulks wrecked on the outskirts of a fishing village, mudhats and wooden shacks now fortified by scavenged metal panels. Gangs of cats with robotic limbs stalking dusty alleyways in a deserted market town. A girl outside a station sat crosslegged on a raffia mat, levitating and dematerialising for tourists pleasure, their coins and acclaim. Beaches turned to glass by laser fire, seas boiled away to steam. An island made of animal bone, clouds built from billowing skin.

And still I’m no closer to finding any trace of you.

114. Nostalgia For Futures Yet Unfulfilled

Science fiction used to be full of future sports. Overly complex, dangerous, extreme, zero g, multidimensional, every aspect explained in excruciating detail, played in neon lit locales and luridly glowing, revealingly form fitting latex, in front of baying crowds, exotic mixtures of humans, aliens, robots, monsters.

You don’t see it so much any more. No one cares about 3D tennis, 4 team football, really crazy golf. There’s better things to do with your words, with your readers’ time.

But still.

I miss them.

116. The Essence Of Science Fiction

A cat (in a spacesuit) chasing a mouse (also in a spacesuit)

121. Utopia Beach

They fight on the sand.

Earthlings, aliens, animals from every known system and several that probably aren’t, all duplicated at source, surreptitiously teleported straight into the pit while their original selves continue on obliviously back home.

The perfect crime. No one but the paying audience will ever know you’re there. And on your inevitable death not even you’ll know you’ve gone.

Every fight your first fight. Every fight your last. Immediate dissolution of winners and losers alike. No matter how often they choose to resurrect you, you’ll always be as bewildered, as confused, as ill prepared for what’s to come,

But luckily, that goes for your opponent too.

139. The Kid

The tragedy of The Kid was that she lived every death she had ever had. Then jumped back to safety, some reflexive flinch jolting her back through time just far enough to make some other move and avoid the fatal moment this time.

A reputation of invincibility built on scenes of her jolting like a stop motion machine through gun fights and battlefields as she died a thousand deaths invisible to all outside observers.

But there’s a difference between deaths. Bullet holes and stab wounds might be okay. It’s the slow deaths that hurt. Sometimes this meant going back days, other times years, all those moments of her life lost forever as she jumped all the way back to before she ate the poisoned apple, before she contracted the deadly disease. Before the cancer formed, before the heart began to fail, before the body began to age. You could live those years ago, but they’d be different each time, never the same. Friends lost, lovers lost, children lost.

She awaited the inevitable moment of non-existence that would eventually come for her. The only way to escape the certainty of death is to remove the moment of birth.

142. Use Of Technology

Photographs captured in a detail so fine you could step into them and live in the moment forever. Perfect scenes straight out of holiday brochures and travel magazines. Sun drenched beaches, rolling hills of green, dappled light leading you on down some endless woodland path.

That was how they were intended to be used, anyway. How they were marketed. But mostly, of course, they were sold so you could once again kiss lost loves, pose with celebrities, slide into bed with models and actors and athletic superstars, whether they’d granted you permission or not.

Or they were used to kill and torture without consequence, repeatedly defeating enemies on some forlorn battlefield, or abusing captives in their cells. Whether as revenge or catharsis, or the simple satisfaction of our society’s sadism, it’s all the same.

Commerce, in its commitment to egalitarianism, caters to all whims, commodifies every single moment of every single human’s lives. To withhold consent is to oppose freedom of expression. To question freedom of expression is to question society’s very existence.

154. Genre Assertion

Ghost stories are time travel stories, projections of past consciousness into eras far enough ahead they’re utterly incomprehensible to it.

166. The Infinite Expansion Machine

I bought an Infinite Expansion Machine from the market to see what all the fuss was about. And it’s pretty good, actually. I’m impressed.

You plug it in, turn it on and then it just keeps on getting bigger, at a constant rate of expansion, forever (or at least until someone turns it off).

But I’m not going to turn it off. I’m going to leave it running for as long as I can. I can’t wait until it’s so big I can’t hold it any more. I can’t wait until it’s so big I have to buy a bigger table to put it on. I can’t wait until it’s so big I have to get rid of the table entirely and most of the rest of my furniture too. I can’t wait until it’s so big it crushes me to death in the night and my house falls down.

181. Prescriptivism versus Descriptivism

Language is a solved problem. The corpus contains every possible combination of words, from single sentence level up to multimillion volume novel cycles. Everything that can be said has been said.

Inevitably, copyright is forever now. It is impossible to speak without a copyright claim against you. If you control the archive, you can silence whoever you wish.

And yet, and yet…

Every generation remakes language anew, weirds it into shapes unknown to history. There’s no stopping change, no restricting the limits of expression.

These words are ours. We will use them how we want.

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Notes:

1. These stories are all taken from A Book Of Small Science Fiction (part one)
2. Which contains another 150 or so too
3. If you’ve not had enough

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Quest Heroes (Card Game)

It was half term last week, and my niece and nephew were here. So I made them a card game version of hero quest, because they both love hero quest for some reason (the reason is THE GARGOYLE!). So here’s Quest Heroes: The Card Game (not final name).

How To Play

Each player picks a team of four characters, and places them on their game board. Each character has varying starting stats in three categories: health, shield and barrier (which defends everyone, and has to be depleted first before you can harm the individual characters themselves).

On each turn, you throw four dice, and use them on your characters moves in any fashion you like. Which is nice. Some moves need specific dice combinations, some use the actual numbers thrown, some can be used with any dice. Once you’ve used your four dice, it’s the next players turns, and so on, until someone wins.

Barrier gets hit first, then shield, and finally health (unless the move you’re using explicitly bypasses either barrier or shield). If you use one of your multi player attack moves while there’s still some barrier, it’ll be absorbed by that first (so if, for example, you can do 3 damage to everyone, but there’s 2 barrier in place, you’ll do 2 damage to the barrier, and only then will you do 1 damage to everyone left).

Once a character is reduced to 0 health, they’re dead and out of the game (until revived, maybe). When all four cards are dead, you lose and your opponent wins. And then you can play it again with different cards I suppose.

The Cards

There’s four teams of characters vaguely based on the various Hero Quest classes – heroes (red piece), orcs (green pieces), undead (white pieces) and bosses (grey characters). You don’t have to use the preset teams, although you can if you want.

Cards are shown below, and then even further below that, there’s transcripts of the cards themselves, because they’re essentially unreadable on screen (and in real life too, due to my handwriting).

Heroes

The Barbarian
Stats: HP – 12; Shield – 0; Barrier – 0
Description: The Barbarian never wears any clothes and no one knows why (This means he never has any shield or armour on at all).
Moves:
1. PUNCH! – Does 3 damage, no matter the value of the dice.
2. KICK! – Does 1 dice worth of damage
3. HEADBUTT! – Does 1 dice +3 worth of damage, but also does 3 damage to the Barbarian’s own head.
4. SWORD!!!!! – Needs a 6 on one dice. Does 3 damage to every enemy (although if you use this you can’t use any of the Barbarian’s other moves this turn).

The Dwarf
Stats – HP – 8; Shield – 8; Barrier – 0
Description: The Dwarf’s wrapped up in so much chainmail he can only use 1 move a turn (until his chainmail’s all gone)
Moves:
1. Hammer! – Does 1 dice of damage to one enemy
2. Hammer!! – Does 1 dice of souble damage to shields (but can’t harm barriers at all, and only does normal damage to health)
3. Hammer!!! Fixes your shield/armour by 1 dice +2 (also works on your teammates too)
4. Hammer!!!! – Does 4 damageto every opponents shield, but needs 2 matching dice (so you can swing your hammer 2 handed).

The Elf
Stats – HP – 6; Shield – 4; Barrier – 2
Description: The Elf is so beautiful she regenerates 2 health per turn, somehow
Moves:
1. Elf Potion – Heals 4 health, regardless of dice value
2. Hypno Eyes! Charms an enemy (so that your opponent can’t use one of their character cards at all next turn)
3. Double Arrow! – Hits two enemies for half a dice worth of damage each
4. Deadly Arrow! – Instantly kill one enemy, regardless of health, shield or barrier. Needs a double 6 though

The Wizard
Stats – HP – 4; Shield – 0; Barrier – 8
Description: The Wizard’s hate is a marvellous thing. It adds 1 to your barrier each turn.
Moves:
1. Heal! – Heals 1 dice of health to one person
2. Shield (Of Magic!) – Adds 1 dice of shield to one person
3. Anti-Barrier! – removes 1 dice of barrier from opponents
4. Explosion! – Does 2 points of damage to all opponents. Needs a 5 or a 6

Orcs

Big Ogre
Stats: HP – 12; Shield – 8; Barrier – 0
Description: Big Ogre is big, and an ogre
Moves:
1. That’s My Shield! – Rips a teammates shield off and takes it as its own. Requires 1 dice (of any value)
2. That’s Your Shield! (But It’s Mine Now!) – Rips an opponents shield off and takes it for itself. Needs a 6.
3. Club Bash! – Hits 1 opponent for 1 dice +2
4. Club Smash! – Hits all opponents for 6. Needs a double 6

A Goblin
Stats: HP – 4; Shield – 4; Barrier – 0
Description – Just kind of pleased to be here
Moves:
1. Stab! – 3 points of damage, no matter what dice you use
2. Double Stab! – 7 points of damage, no matter what 2 dice you throw
3. Gobbling! – Eats a horrible old pie and regains 3 health, no matter what dice you use
4. Double Gobbling! – Eats two horrible old pies and regains 7 health, no matter 2 dice you use.

An Orc
Stats: HP – 6; Shield – 6; Barrier – 0
Description: Like a goblin, but slightly older, and much grumpier
Moves:
1. Rock Throw! – Hits for 1 dice – 2 damage, but bypasses barrier completely
2. Sword Stab! – hits for 1 dice of damage
3. Rest – Sits down and has a bit of a rest. Recovers one dice of health, but can’t attack in same go
4. Moan – Has a right old moan. Recovers double barrier off 1 dice, but can only be used if already resting

Awful Troll
Stats: HP – 4; Shield – 4; Barrier – 4
Description: Awful Troll is the absolute worst. So noxious he lowers opponents barrier by 1 at the start of each turn.
Moves:
1 Annoying Remark – Says something so infuriating all opponents attacks are directed at him next go (multi player attacks don’t work either)
2. Smug Laugh – Raises the strength of your barrier by 1 whole dice worth of points
3. Precision Insult – Cuts right to the heart, and deals 3 points of damage to any opponent, bypassing barrier and shield. Needs a 1
4. Mutual Annihilation – Escalates the argument so esxcessively it takes an opponent out completely, at the expense of the troll’s own life. Needs a 6

Undead

Ghoul
Stats: HP – 8; Shield – 4; Barrier – 4
Description: Probably dead. Definitely angry
Moves:
1. Thump! – Does 1 dice of damage
2. Grab! – Holds an opponent, stopping them from taking any moves with that card next turn. Needs a double.
3. Noxious Blast! – A cloud of poisonous gas, that does double damage to barriers off 1 dice throw, but none to barriers (normal to health)
4. Urgh! – Replenishes health by gnawing on a zombie. +2 to you, -2 to the zombie. Doesn’t need a dice, even if the zombie you’re gnawing on is one of your opponent’s cards

Zombie
Stats: HP – 8; Shield – 0; Barrier – 0
Description: Pretty dead. Falling apart. Strangely hungry. Kind of itchy
Moves:
1. Moan! – Th elow harmonies of t your moan restores 1 dice of barrier
2. Hack! – Swing your meat cleaver and do 1 dice worth of damage
3. Bite! – Does 3 points of damage. If against health, also restores 3 of your own. Needs an even dice.
4. Brains! – Go straight for the brain. Does 4 points of damage, and bypasses shield (although blocked by barrier). Needs an odd dice

Skelebones
Stats: HP – 6; Shield – 4; Barrier – 0
Description – Really dead. So dead that when they’re killed there’s a 1 in 3 chance they’ll come back alaive again (Throw a 1 or a 6)
Moves:
1. Sword Slice! – Does 1 dice worth of damage
2. Shield Smash! – Hit someone with your shield. Does 1 dice + all of your shield points of damage (but destroys your shield completely)
3. Bone Throw! – Throw a spare rib at someone. Causes 2 damage off any dice, but hurts yourself of 1 point of damage too.
4. Skull Hurl! – Throw your skull at someone. Does 3 damage, and doesn’t even need a dice. But it does kill you off, so only use as a last resort.

Little Ghost
Stats: HP – 1; Shield – 0; Barrier – 12
Description: Absolutely Dead. Can’t wear armour or restore any of its health. Not entirely sure why it’s turned up.
Moves:
1. Wailing Moan – Restores 3 barrier for some reason, regardless of dice value.
2. Piercing Shriek – Shatters barrier completely. Needs two odd dice
3. Unsettling Touch – Cause one person to shiver so much they drop their shield completely. Needs two even dice.
4. Urgh! Disgusting! – Slimes everone for 2 damage. Bypasses barrier. Needs a 6.

Boss Monsters

Chaos Warrior
Stats: HP – 10; Shield – 8; Barrier – 4
Description: Almost certainly overpowered
Moves:
1. Magic Axe! – Does 1 dice of damage +1 to barriers, but none to anything else
2. Magic Axe!! – Does 1 dice +2 damage to shields, but none to anything else
3. Magic Axe!!! – Does 1 dice +3 to health, but nothing to anything else
4. Axe Magic!!!! – Completely removes barrier and everyone’s armour too. Needs a double 6

Chaos Wizard
Stats: HP – 2 dice; Shield – 0; Barrier – 2 dice
Description: You just never know what’s coming next when the Chaos Wizard’s about
Moves:
1. Barrier Swap! – switch your barrier with your opponents. Needs an odd double
2. Shield Melt! – Destroy 3 opponents shieldscompletely. Needs an odd triple.
3. Heart Drain – Reduce all opponents health to 1 (regardless of shield or barrier). Needs any quadruple
4. Random Recruitment! – Replace one of your team with a new character card. Needs 4 different dice. (This even works with dead characters)

THE GARGOYLE!
Stats: HP – 4; Shield – 12; Barrier – 0
Description: The Gargoyle’s astonishingly scary. It regenerates 1 health per turn, but only while it has some shield left.
Moves:
1. Flaming Sword! – Does 1 dice of damage (double to barriers, half to shields)
2. Cracking Whip! – Does 1 dice of damage to 2 different characters, but can’t harm shields at all if they have them
3. Scary Roar! – Freezes one opponent in terror for 1 turn. Needs any 2 even dice
4. Wing Flap! – Blows away an opponents dice next turn. Can be used with any odd dice.

The Necromancer
Stats: HP – 8; Shield – 0; Barrier – 4
Description: Like the wizard, but evil. Also not very well. Lose 1 health every turn. On death, the necromancer returns as a ghost
Moves:
1. Zombification! – Can turn a living teammate into a zombie with 1 simple dice (any value)
2. Resurrection! – Raises a skeleton. Needs a double, and also a spare slot in your team
3. Whistle (And He’ll Come T o You) – Summons a ghost (needs an odd and an even dice, and also a spare character slot)
4. Putrefaction! – Reduces one opponents health to 1, ignoring barrier and shield. Needs a 1

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Notes:

1. I made this between 27th and 31st of October, 2024
2. This game’s obviously not very balanced.
3. Mainly because I made it up without any fore thought whatsoever, as can be seen by barely any of the descriptions actually fitting in their boxes at all.
4. And also by the way these monsters are overpowered in every way (also the necromancer isn’t even canon at all)
5. When it came to the undead team, I didn’t make a mummy, because I hate mummies.
6. So I replaced that with the ghoul from the horror top trumps.
6. And then I added a ghost.
7. So there.

__________

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Tales From The Town #188: On the Existence Of Hedgehogs

“Do you think hedgehogs actually exist?” Claire asked. “Because I don’t think hedgehogs exist AT ALL!”

This question/declaration of Claire’s had nothing to do with anything anyone had said or that anyone was doing, but it seemed overwhelmingly important to Claire at that precise moment in time. She’d been thinking about this a lot.

“Of course they exist,” said Tina. “Why wouldn’t they exist?”

“Because I’ve never seen one.”

“You have,” Ethel said. “We all have.”

“I haven’t,” said Claire.

“Well I have,” said Ethel. “In the garden.”

“Prove it,” said Claire.

“You prove it,” said Ethel.

“That’s not how proof works,” said Claire.

“You’re not how proof works,” said Ethel.

“I saw two hedgehogs once,” said Daniel.

“You haven’t,” said Claire.

“They were getting married,” said Daniel.

“They weren’t!”

“They had FOUR babies!” said Daniel. “And a nephew.”

“That’s the stupidest thing I’ve ever heard,” said Claire, kicking the pieces off the Monopoly board and storming out of the room before anyone remembered she hadn’t paid off any of her recently declared debts.

___________

Notes:

1. Written on 17th August, 2024

__________

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If you like the things you've read here please consider subscribing to my patreon or my ko-fi.

Patreon subscribers get not just early access to content and also the occasional gift, but also my eternal gratitude. Which I'm not sure is very useful, but is certainly very real.

(Ko-fi contributors probably only get the gratitude I'm afraid, but please get in touch if you want more).

Thank you!


Tales From The Town #160: Daniel Dreams

Daniel is dreaming.

Daniel dreams as he sleeps. Daniel dreams as he wakes. Daniel dreams as he eats. Daniel dreams as he walks. Daniel dreams as he looks. Daniel dreams as he listens. Daniel dreams as he learns. Daniel dreams as he plays. Daniel dreams as he watches TV. Daniel dreams as he dreams.

Daniel dreams Daniel dreams.

Daniel dreams that he sleeps. Daniel dreams that he wakes. Daniel dreams that he eats. Daniel dreams that he walks. Daniel dreams that he looks. Daniel dreams that he listens. Daniel dreams that he learns. Daniel dreams that he plays. Daniel dreams that he watches TV. Daniel dreams that he dreams

Daniel is.

__________

Notes:

1. Written on May 16th, 2024

__________

Support An Accumulation Of Things

If you like the things you've read here please consider subscribing to my patreon or my ko-fi.

Patreon subscribers get not just early access to content and also the occasional gift, but also my eternal gratitude. Which I'm not sure is very useful, but is certainly very real.

(Ko-fi contributors probably only get the gratitude I'm afraid, but please get in touch if you want more).

Thank you!