<<include "initTime">><<include "initLocation">><<include "initImage">><<include "initMoney">><<include "initWeather">><<include "titleBar">>
[[Start A New Life|start]]
[[About|about]] - [[Credits|credits]]
<<include "initHome">><<include "initRadio">><<include "initOptions">><<include "initBoardgames">><<include "initStats">><<include "initBooks">><<include "initCharacter">><<include "initDesk">><<include "initJobs">><<include "initClubs">><<include "initEdge">><<include "initBirds">><<include "initPond">><<include "initLaundrette">><<set $currentLocation to 2>><<set $currentImage to 43>><<include "titleBar">>
As you approach, seen on the horizon, the town looks lifeless, silent, alone.
But it's not. It lives. It breathes. It sleeps. It dreams.
And from today, you'll begin to call it home.
[[Move Into Your New Home|home]]<<include "incMoney">><<set $currentLocation to 1>><<include "setImageHome">><<include "titleBar">>
<<if $dayofYear === $birthday>><<if $currentTime ===1>>It's your birthday today! Well done!
<</if>><</if>>
<<if $totalDays===1>><<if $currentTime===1>>Your new apartment's little more than an empty room overlooking a bleak and endless moor. It's not very inviting, although maybe it'll seem nicer once you've got a few things unpacked.
<</if>><</if>>
''What do you want to do?''
1. [[Go into town|townMap]]
2. <<if $totalJobs>0>>[[Go to work|jobList]]<</if>>
3. <<if $totalClubs>0>>[[Hobbies and clubs|clubsList]]<</if>>
4. <<if $unpacked<4>>[[Unpack some of your stuff|unpack]]<</if>>
5. <<if $radio>0>>[[Listen to the radio|radio]]<</if>>
6. <<if $kettle>0>>[[Make a cup of tea|tea]]<</if>>
7. <<if $books>0>>[[Read a book|books]]<</if>>
8. <<if $coffeetable>0>><<if $boardgames>0>>[[Play a game|boardgames]]<</if>><</if>>
9. <<if $desk>0>>[[Sit at your desk|desk]]<</if>>
10. <<if $globe>0>>[[Look at the globe|globe]]<</if>>
11. [[Get some sleep|sleep]]<<set $currentImage to 41>><<include "titleBar">>
<<if $currentTime===1>>You go back to bed and snooze until the afternoon.<<set $timesSleptMorning+=1>><</if>><<if $currentTime===2>>You go to bed and doze until the evening.<<set $timesSleptAfternoon+=1>><</if>><<if $currentTime===3>>You go to bed and sleep until tomorrow.<<include "incWeather">><<set $timesSleptEvening+=1>><</if>>
<<set $timesSlept+=1>>[[Sleep|home]]
<<include "incTime">><<set $totalDays to 1>><<set $totalWeeks to 1>><<set $totalYears to 1>><<set $currentDay to $totalDays % 7>><<set $currentWeek to $totalWeeks % 52>><<set $currentTime to 1>><<set $dayofYear to $totalDays % 364>><<set $currentMonth to 1>><<set $dayofMonth to $dayofYear % 28>><<set $displayYear to $totalYears + 2025>>''Days And Times''
Day (total): $totalDays
Day (current): $currentDay
Day (of year): $dayofYear
Day (of month): $dayofMonth
Week (total): $totalWeeks
Week (current): <<if $currentWeek>0>>$currentWeek<<else>>52<</if>>
Month (value): $currentMonth
Year (total): $totalYears
Year (actual: $displayYear
Day (value): $currentDay
Day (name): <<if $currentDay === 1>>Monday<</if>><<if $currentDay === 2>>Tuesday<</if>><<if $currentDay === 3>>Wednesday<</if>><<if $currentDay === 4>>Thursday<</if>><<if $currentDay === 5>>Friday<</if>><<if $currentDay === 6>>Saturday<</if>><<if $currentDay === 0>>Sunday<</if>>
Month (value): $currentMonth
Month (name): <<if $currentMonth===1>>January<</if>><<if $currentMonth===2>>February<</if>><<if $currentMonth===3>>March<</if>><<if $currentMonth===4>>April<</if>><<if $currentMonth===5>>May<</if>><<if $currentMonth===6>>June<</if>><<if $currentMonth===7>>June 2<</if>><<if $currentMonth===8>>July<</if>><<if $currentMonth===9>>August<</if>><<if $currentMonth===10>>September<</if>><<if $currentMonth===11>>October<</if>><<if $currentMonth===12>>November<</if>><<if $currentMonth===13>>December<</if>>
Time (value): $currentTime
Time (period): <<if $currentTime === 1>>Morning<</if>><<if $currentTime === 2>>Afternoon<</if>> <<if $currentTime === 3>>Evening<</if>><table width="100%" border="1"><tr><td><<if $currentImage===0>><img src="images/town001.jpg" width="100%"><</if>><<if $currentImage===1>><img src="images/room001-0.jpg" width="100%"><</if>><<if $currentImage===2>><img src="images/room001-1.jpg" width="100%"><</if>><<if $currentImage===3>><img src="images/room001-2.jpg" width="100%"><</if>><<if $currentImage===4>><img src="images/room001-3.jpg" width="100%"><</if>><<if $currentImage===5>><img src="images/room001-4.jpg" width="100%"><</if>><<if $currentImage===6>><img src="images/room001-5.jpg" width="100%"><</if>><<if $currentImage===7>><img src="images/room001-6.jpg" width="100%"><</if>><<if $currentImage===8>><img src="images/room001-7.jpg" width="100%"><</if>><<if $currentImage===9>><img src="images/room002-0.jpg" width="100%"><</if>><<if $currentImage===10>><img src="images/room002-1.jpg" width="100%"><</if>><<if $currentImage===11>><img src="images/room002-2.jpg" width="100%"><</if>><<if $currentImage===12>><img src="images/room002-3.jpg" width="100%"><</if>><<if $currentImage===13>><img src="images/room002-4.jpg" width="100%"><</if>><<if $currentImage===14>><img src="images/room002-5.jpg" width="100%"><</if>><<if $currentImage===15>><img src="images/room002-6.jpg" width="100%"><</if>><<if $currentImage===16>><img src="images/room002-7.jpg" width="100%"><</if>><<if $currentImage===17>><img src="images/room003-0.jpg" width="100%"><</if>><<if $currentImage===18>><img src="images/room003-1.jpg" width="100%"><</if>><<if $currentImage===19>><img src="images/room003-2.jpg" width="100%"><</if>><<if $currentImage===20>><img src="images/room003-3.jpg" width="100%"><</if>><<if $currentImage===21>><img src="images/room003-4.jpg" width="100%"><</if>><<if $currentImage===22>><img src="images/room003-5.jpg" width="100%"><</if>><<if $currentImage===23>><img src="images/room003-6.jpg" width="100%"><</if>><<if $currentImage===24>><img src="images/room003-7.jpg" width="100%"><</if>><<if $currentImage===25>><img src="images/room004-0.jpg" width="100%"><</if>><<if $currentImage===26>><img src="images/room004-1.jpg" width="100%"><</if>><<if $currentImage===27>><img src="images/room004-2.jpg" width="100%"><</if>><<if $currentImage===28>><img src="images/room004-3.jpg" width="100%"><</if>><<if $currentImage===29>><img src="images/room004-4.jpg" width="100%"><</if>><<if $currentImage===30>><img src="images/room004-5.jpg" width="100%"><</if>><<if $currentImage===31>><img src="images/room004-6.jpg" width="100%"><</if>><<if $currentImage===32>><img src="images/room004-7.jpg" width="100%"><</if>><<if $currentImage===33>><img src="images/room005-0.jpg" width="100%"><</if>><<if $currentImage===34>><img src="images/room005-1.jpg" width="100%"><</if>><<if $currentImage===35>><img src="images/room005-2.jpg" width="100%"><</if>><<if $currentImage===36>><img src="images/room005-3.jpg" width="100%"><</if>><<if $currentImage===37>><img src="images/room005-4.jpg" width="100%"><</if>><<if $currentImage===38>><img src="images/room005-5.jpg" width="100%"><</if>><<if $currentImage===39>><img src="images/room005-6.jpg" width="100%"><</if>><<if $currentImage===40>><img src="images/room005-7.jpg" width="100%"><</if>><<if $currentImage===41>><img src="images/home-sleep001.jpg" width="100%"><</if>><<if $currentImage===42>><img src="images/mapbanner.jpg" width="100%"><</if>><<if $currentImage===43>><img src="images/welcome001.jpg" width="100%"><</if>><<if $currentImage===44>><img src="images/edge001-1.jpg" width="100%"><</if>><<if $currentImage===45>><img src="images/edge001-2.jpg" width="100%"><</if>><<if $currentImage===46>><img src="images/edge001-3.jpg" width="100%"><</if>><<if $currentImage===47>><img src="images/edge002.jpg" width="100%"><</if>><<if $currentImage===48>><img src="images/edge003.jpg" width="100%"><</if>><<if $currentImage===49>><img src="images/edge004.jpg" width="100%"><</if>><<if $currentImage===50>><img src="images/edge005.jpg" width="100%"><</if>><<if $currentImage===51>><img src="images/edge006.jpg" width="100%"><</if>><<if $currentImage===52>><img src="images/edge007.jpg" width="100%"><</if>><<if $currentImage===53>><img src="images/pond001.png" width="100%"><</if>><<if $currentImage===54>><img src="images/pond002.png" width="100%"><</if>><<if $currentImage===55>><img src="images/pond003.png" width="100%"><</if>><<if $currentImage===56>><img src="images/pond004.png" width="100%"><</if>><<if $currentImage===57>><img src="images/pond005.png" width="100%"><</if>><<if $currentImage===58>><img src="images/pond006.png" width="100%"><</if>><<if $currentImage===59>><img src="images/pond007.png" width="100%"><</if>><<if $currentImage===60>><img src="images/pond008.png" width="100%"><</if>><<if $currentImage===61>><img src="images/laundrette001.png" width="100%"><</if>><<if $currentImage===62>><img src="images/laundrette002.png" width="100%"><</if>><<if $currentImage===63>><img src="images/laundrette003.gif" width="100%"><</if>><<if $currentImage===64>><img src="images/laundrette004.png" width="100%"><</if>></td></tr></table><<set $currentTime +=1>><<if $currentTime>3>><<set $currentTime=1>><<set $totalDays += 1>><<set $currentDay to $totalDays % 7>><<set $dayofYear to $totalDays % 364>><<if $currentDay === 1>><<set $totalWeeks += 1>><<set $currentWeek to $totalWeeks % 52>><<if $currentWeek === 1>><<set $totalYears += 1>><</if>><</if>><</if>><<include "setMonth">><<set $dayofMonth to $dayofYear % 28>><<if $dayofMonth===0>><<set $dayofMonth to 28>><</if>><<set $displayYear to $totalYears + 2025>><table width="100%" border="1"><tr><td>''Day:'' <<if $currentDay === 1>>Monday<</if>><<if $currentDay === 2>>Tuesday<</if>><<if $currentDay === 3>>Wednesday<</if>><<if $currentDay === 4>>Thursday<</if>><<if $currentDay === 5>>Friday<</if>><<if $currentDay === 6>>Saturday<</if>><<if $currentDay === 0>>Sunday<</if>></td><td>''Time:'' <<if $currentTime === 1>>Morning<</if>><<if $currentTime === 2>>Afternoon<</if>> <<if $currentTime === 3>>Evening<</if>></td><td>''Week:'' <<if $currentWeek>0>>$currentWeek<<else>>52<</if>></td><td>''Date:'' $dayofMonth<<if $dayofMonth === 1 || $dayofMonth === 21>>st<<elseif $dayofMonth === 2 || $dayofMonth===22>>nd<<elseif $dayofMonth===3 || $dayofMonth ===23>>rd<<else>>th<</if>> of <<if $currentMonth===1>>January<</if>><<if $currentMonth===2>>February<</if>><<if $currentMonth===3>>March<</if>><<if $currentMonth===4>>April<</if>><<if $currentMonth===5>>May<</if>><<if $currentMonth===6>>June<</if>><<if $currentMonth===7>>June (part 2)<</if>><<if $currentMonth===8>>July<</if>><<if $currentMonth===9>>August<</if>><<if $currentMonth===10>>September<</if>><<if $currentMonth===11>>October<</if>><<if $currentMonth===12>>November<</if>><<if $currentMonth===13>>December<</if>>, $displayYear</td></tr></table><table width="100%" border="1"><tr><td>''Location:'' <<if $currentLocation===0>>Somewhere in a small town<</if>><<if $currentLocation===1>>Home<</if>><<if $currentLocation===2>>Approaching a small town<</if>><<if $currentLocation===3>>The Edge Of Town<</if>><<if $currentLocation===4>>The Pond In The Park<</if>><<if $currentLocation===5>>Laundrette<</if>></td></tr></table>
<<set $currentLocation to 0>>''List Of Locations And Codes''
Somewhere/Nowhere: 0
Home: 1
Approaching The Town: 2
Edge Of Town: 3
The Pond In The Park: 4
Laundrette: 5
Current Location (value): $currentLocation
Current Location (name): <<if $currentLocation===0>>Somewhere in a small town<</if>><<if $currentLocation===1>>Home<</if>><<if $currentLocation===2>>Approaching a small town<</if>><<if $currentLocation===3>>The Edge Of Town<</if>><<if $currentLocation===4>>The Pond In The Park<</if>><<if $currentLocation===5>>Laundrette<</if>><<include "displayNameBar">><<include "displayTimeBar">><<include "displayWeatherBar">><<include "displayMoneyBar">><<include "displayLocationBar">><<include "displayImageBar">>//Small Town Simulator// is a game about living in a (simulated) small town.
You can wander around, discover new places, meet new people, make friends, earn money, buy things, eat stuff, play games, read books, go to sleep. Literally all aspects of small town life are here (except for leaving town and going literally anywhere else). The possibilities are almost as endless as the time it takes to do them.
This is partly based on //Tales From The Town//, an almost weekly series of stories about a small town and the people that live there. If you liked this, you might like that too. It's quite funny sometimes.Everything by David Guy, pretty much. Programmed using TWINE. There's no sound because I couldn't get it to work properly.<h1>List Of Images and Filenames</h1>
Image (current): $currentImage
0: town001.jpg - high street comic
Home
1. room001-0.png - nothing unpacked - evening
2. room001-1.png - nothing unpacked - sunny
3 room001-2.png - nothing unpacked - cloudy
4. room001-3.png - nothing unpacked - windy
5. room001-4.png - nothing unpacked - rainy
6. room001-5.png - nothing unpacked - thundery
7. room001-6.png - nothing unpacked - snowy
8. room001-7.png - nothing unpacked - foggy
9. room002-0.png - 1 unpacked - evening
10. room002-1.png - 1 unpacked - sunny
11 room002-2.png - 1 unpacked - cloudy
12. room002-3.png - 1 unpacked - windy
13. room002-4.png - 1 unpacked - rainy
14. room002-5.png - 1 unpacked - thundery
15. room002-6.png - 1 unpacked - snowy
16. room002-7.png - 1 unpacked - foggy
17. room003-0.png - 2 unpacked - evening
18. room003-1.png - 2 unpacked - sunny
19. room003-2.png - 2 unpacked - cloudy
20. room003-3.png - 2 unpacked - windy
21. room003-4.png - 2 unpacked - rainy
22. room003-5.png - 2 unpacked - thundery
23. room003-6.png - 2 unpacked - snowy
24. room003-7.png - 2 unpacked - foggy
25. room004-0.png - 3 unpacked - evening
26. room004-1.png - 3 unpacked - sunny
27. room004-2.png - 3 unpacked - cloudy
28. room004-3.png - 3 unpacked - windy
29. room004-4.png - 3 unpacked - rainy
30. room004-5.png - 3 unpacked - thundery
31. room004-6.png - 3 unpacked - snowy
32. room004-7.png - 3 unpacked - foggy
33. room005-0.png - 4 unpacked - evening
34. room005-1.png - 4 unpacked - sunny
35. room005-2.png - 4 unpacked - cloudy
36. room005-3.png - 4 unpacked - windy
37. room005-4.png - 4 unpacked - rainy
38. room005-5.png - 4 unpacked - thundery
39. room005-6.png - 4 unpacked - snowy
40. room005-7.png - 4 unpacked - foggy
41. home-sleep001.jpg - bed
42 mapbanner.jpg - black and white map of the town (for banner)
43. welcome001.jpg - approach to town/start screen
44. edge001-1.jpg - edge of town - sunny morning
45. edge001-2.jpg - edge of town - sunny afternoon
46. edge001-3.jpg - edge of town - sunny evening
47. edge002.jpg - edge of town - cloudy
48. edge003.jpg - edge of town - windy
49. edge004.jpg - edge of town - rainy
50. edge005.jpg - edge of town - thundery
51. edge006.jpg - edge of town - snowy
52. edge007.jpg - edge of town - foggy
53. pond001.png - pond sunny
54. pond002.png - pond cloudy
55. pond003.png - pond windy
56. pond004.png - pond rainy
57. pond005.png - pond thundery
58. pond006.png - pond snowy
59. pond007.png - pond foggy
60. pond008.png - pond frozen
61. laundrette001.png - laundrette (open)
62. laundrette002.png - laundrette (wash)
63. laundrette003.gif - laundrette (ghost)
64. laundrette004.png - laundrette (closed)<<set $currentImage to 0>><table width="100%" border="1"><tr><td>''Currently Playing:'' Small Town Simulator</td></tr></table>[[About|about]]
[[Credits|credits]]<<include "displayCharacter">>
<<include "displayDesk">>
<<include "displayStats">>
<<include "displayBoardgames">>
<<include "displayBooks">>
<<include "displayTime">>
<<include "displayLocation">>
<<include "displayMoney">>
<<include "displayWeather">>
<<include "displayRadio">>
<<include "displayHome">>
<<include "displayEdge">>
<<include "displayPond">>
<<include "displayLaundrette">>
<<include "displayBirds">><<set $currentImage to 42>><<include "titleBar">>
You've marked the location of all the places in town you currently know about on your old and slightly tattered map.
''Where do you want to go?''
<img src="images/mapwithnames-small.jpg">
1. [[Home|home]]
2. <<if $edgeKnown===1>>[[The Edge Of Town|edge]]<</if>>
3. <<if $pondKnown===1>>[[The Pond In The Park|pond]]<</if>>
4. <<if $laundretteKnown===1>><<if $currentTime ===3>>[[Laundrette|laundretteClosed]]<<else>>[[Laundrette|laundrette]]<</if>><</if>><<set $currentImage to 0>><<include "titleBar">>
''Which job do you want to do?''
[[Or stay and do something at home|home]]<<set $currentCash to 777>><<set $currentCredit to 7777>><<set $alltimeCash to 777>><<set $alltimeCredit to 7777>><<set $ubi to 7777>><<set $alltimeUBI to 0>><<set $displayCash to 0>><<set $displayCredit to 0>><<set $displayalltimeCash to 0>><<set $displayalltimeCredit to 0>><<set $displayalltimeUBI to 0>>''Money''<<include "convertMoney">>
Current Cash (value): £$currentCash
Current cash (display): £$displayCash
Current Credit (value): £$currentCredit
Current Credit (display): £$displayCredit
All Time Cash (value): £$alltimeCash
All Time Cash (display): $displayalltimeCash
All Time Credit (value): £$alltimeCredit
All Time Credit (display): £$displayalltimeCredit
UBI (weekly value): £$ubi
UBI (weekly actual): £$ubi
UBI (alltime value): £$alltimeUBI
UBI (alltime displayl): £$displayalltimeUBI
<<include "convertMoney">>
<table width="100%" border="1"><tr><td><<include "convertMoney">>''Cash (in hand):'' £$displayCash</td><td>''Credit (in bank):'' £$displayCredit</td></tr><tr><td>''Cash (all time):'' £$displayalltimeCash</td><td>''Credit (all time):'' £$displayalltimeCredit</td></tr></table><<if $currentDay === 5>><<if $currentTime === 1>><<set $currentCredit to $currentCredit+$ubi>><<set $alltimeCredit to $alltimeCredit +$ubi>><<set $alltimeUBI to $alltimeUBI +$ubi>><</if>><</if>><<set $birthday to random (10,360)>>
<<set $happiness to 0>>
<<set $knowledge to 0>>
<<set $luck to 1>>
<<set $puzzling to 0>>
<<set $friendliness to 0>>
<<set $bravery to 0>>''Character Stats''
Birthday (value): $birthday
Happiness (value): $happiness
Knowledge (value): $knowledge
Luck (value): $luck
Puzzle Solving (value): $puzzling
Friendliness (value): $friendliness
Bravery (value): $bravery<<set $currentImage to 0>><<include "titleBar">>
''Which club do you want to go to?''
[[Or stay and do something at home|home]]<<set $todaysWeather to random (1,5)>><<set $todaysTemp to random (-2,10)>><<set $yesterdaysWeather to 1>><<set $yesterdaysTemp to 0>><<if $currentWeek === 1 || $currentWeek === 2 || $currentWeek ===3 || $currentWeek === 4>><<set $currentMonth to 1>><</if>>
<<if $currentWeek === 5 || $currentWeek === 6 || $currentWeek ===7 || $currentWeek === 8>><<set $currentMonth to 2>><</if>>
<<if $currentWeek === 9 || $currentWeek === 10 || $currentWeek ===11 || $currentWeek === 12>><<set $currentMonth to 3>><</if>>
<<if $currentWeek === 13 || $currentWeek === 14 || $currentWeek ===15 || $currentWeek === 16>><<set $currentMonth to 4>><</if>>
<<if $currentWeek === 17 || $currentWeek === 18 || $currentWeek ===19 || $currentWeek === 20>><<set $currentMonth to 5>><</if>>
<<if $currentWeek === 21 || $currentWeek === 22 || $currentWeek ===23 || $currentWeek === 24>><<set $currentMonth to 6>><</if>>
<<if $currentWeek === 25 || $currentWeek === 26 || $currentWeek ===27 || $currentWeek === 28>><<set $currentMonth to 7>><</if>>
<<if $currentWeek === 29 || $currentWeek === 30 || $currentWeek ===31 || $currentWeek === 32>><<set $currentMonth to 8>><</if>>
<<if $currentWeek === 33 || $currentWeek === 34 || $currentWeek ===35 || $currentWeek === 36>><<set $currentMonth to 9>><</if>>
<<if $currentWeek === 37 || $currentWeek === 38 || $currentWeek ===39 || $currentWeek === 40>><<set $currentMonth to 10>><</if>>
<<if $currentWeek === 41 || $currentWeek === 42 || $currentWeek ===43 || $currentWeek === 44>><<set $currentMonth to 11>><</if>>
<<if $currentWeek === 45 || $currentWeek === 46 || $currentWeek ===47 || $currentWeek === 48>><<set $currentMonth to 12>><</if>>
<<if $currentWeek === 49 || $currentWeek === 50 || $currentWeek ===51 || $currentWeek === 0>><<set $currentMonth to 13>><</if>>
<<set $displayCash to $currentCash/100>><<set $displayCredit to $currentCredit/100>><<set $displayalltimeCash to $alltimeCash/100>><<set $displayalltimeCredit to $alltimeCredit/100>><<set $displayalltimeUBI to $alltimeUBI/100>>''Weather''
Todays Weather (value): $todaysWeather
Yesterdays Weather (value): $yesterdaysWeather
Todays Temperature (value): $todaysTemp
Yesterdays Temperature(value): $yesterdaysTemp
Todays Weather (type): <<if $todaysWeather === 1>>Sunny<</if>><<if $todaysWeather === 2>>Cloudy<</if>><<if $todaysWeather === 3>>Windy<</if>><<if $todaysWeather === 4>>Rainy<</if>><<if $todaysWeather === 5>>Thundery<</if>><<if $todaysWeather === 6>>Snowy<</if>><<if $todaysWeather === 7>>Foggy<</if>>
Weather (by value):
1 - Sunny
2 - Cloudy
3 - Windy
4 - Rainy
5 - Thundery
6 - Snowy
7 - Foggy<table width="100%" border="1"><tr><td>''Weather:'' <<if $todaysWeather === 1>>Sunny<</if>><<if $todaysWeather === 2>>Cloudy<</if>><<if $todaysWeather === 3>>Windy<</if>><<if $todaysWeather === 4>>Rainy<</if>><<if $todaysWeather === 5>>Thundery<</if>><<if $todaysWeather === 6>>Snowy<</if>><<if $todaysWeather === 7>>Foggy<</if>></td><td>''Temperature:'' $todaysTemp°C</td></tr><tr><td>''Yesterday's Weather:'' <<if $yesterdaysWeather === 1>>Sunny<</if>><<if $yesterdaysWeather === 2>>Cloudy<</if>><<if $yesterdaysWeather === 3>>Windy<</if>><<if $yesterdaysWeather === 4>>Rainy<</if>><<if $yesterdaysWeather === 5>>Thundery<</if>><<if $yesterdaysWeather === 6>>Snowy<</if>><<if $yesterdaysWeather === 7>>Foggy<</if>></td><td>''Temperature:'' $yesterdaysTemp°C</td></tr></table><<set $yesterdaysWeather to $todaysWeather>><<set $yesterdaysTemp to $todaysTemp>><<set $sameWeather to random(0,1)>><<if $sameWeather===0>><<set $newWeather to random (1,10)>><<if $currentMonth===1>><<if $newWeather===1||$newWeather===2>><<set $todaysWeather to 1>><</if>><<if $newWeather===3>><<set $todaysWeather to 2>><</if>><<if $newWeather===4||$newWeather===5>><<set $todaysWeather to 3>><</if>><<if $newWeather===6||$newWeather===7>><<set $todaysWeather to 4>><</if>><<if $newWeather===8|| $newWeather===9>><<set $todaysWeather to 6>><</if>><<if $newWeather===10>><<set $todaysWeather to 7>><</if>><</if>><<if $currentMonth===2>><<if $newWeather===1>><<set $todaysWeather to 1>><</if>><<if $newWeather===2||$newWeather===3>><<set $todaysWeather to 2>><</if>><<if $newWeather===4||$newWeather===5>><<set $todaysWeather to 3>><</if>><<if $newWeather===6||$newWeather===7>><<set $todaysWeather to 4>><</if>><<if $newWeather===8||$newWeather===9>><<set $todaysWeather to 6>><</if>><<if $newWeather===10>><<set $todaysWeather to 1>><</if>><</if>><<if $currentMonth===3>><<if $newWeather===1||$newWeather===2>><<set $todaysWeather to 1>><</if>><<if $newWeather===3||$newWeather===4|| $newWeather===5>><<set $todaysWeather to 2>><</if>><<if $newWeather===6>><<set $todaysWeather to 3>><</if>><<if $newWeather===7||$newWeather===8||$newWeather===9>><<set $todaysWeather to 4>><</if>><<if $newWeather===10>><<set $todaysWeather to 6>><</if>><</if>><<if $currentMonth===4>><<if $newWeather===1||$newWeather===2||$newWeather===3>><<set $todaysWeather to 1>><</if>><<if $newWeather===4||$newWeather===5>><<set $todaysWeather to 2>><</if>><<if $newWeather===6>><<set $todaysWeather to 3>><</if>><<if $newWeather===7||$newWeather===8||$newWeather===9>><<set $todaysWeather to 4>><</if>><<if $newWeather===10>><<set $todaysWeather to 5>><</if>><</if>><<if $currentMonth===5>><<if $newWeather===1||$newWeather===2||$newWeather===3>><<set $todaysWeather to 1>><</if>><<if $newWeather===4||$newWeather===5>><<set $todaysWeather to 2>>
<</if>><<if $newWeather===6>><<set $todaysWeather to 3>><</if>><<if $newWeather===7||$newWeather===8>><<set $todaysWeather to 4>><</if>><<if $newWeather===9>><<set $todaysWeather to 5>><</if>><<if $newWeather===10>><<set $todaysWeather to 1>><</if>><</if>><<if $currentMonth===6>><<if $newWeather===1||$newWeather===2||$newWeather===3||$newWeather===4>><<set $todaysWeather to 1>><</if>><<if $newWeather===5>><<set $todaysWeather to 2>><</if>><<if $newWeather===6>><<set $todaysWeather to 3>><</if>><<if $newWeather===7||$newWeather===8>><<set $todaysWeather to 4>><</if>><<if $newWeather===9||$newWeather===10>><<set $todaysWeather to 5>><</if>><</if>><<if $currentMonth===7>><<if $newWeather===1||$newWeather===2||$newWeather===3||$newWeather===4||$newWeather===5||$newWeather===6||$newWeather===7>><<set $todaysWeather to 1>><</if>><<if $newWeather===8>><<set $todaysWeather to 2>><</if>><<if $newWeather===9>><<set $todaysWeather to 4>><</if>><<if $newWeather===10>><<set $todaysWeather to 5>><</if>><</if>><<if $currentMonth===8>><<if $newWeather===1||$newWeather===2||$newWeather===3||$newWeather===4||$newWeather===5||$newWeather===6>><<set $todaysWeather to 1>><</if>><<if $newWeather===7>><<set $todaysWeather to 2>><</if>><<if $newWeather===8>><<set $todaysWeather to 3>><</if>><<if $newWeather===9>><<set $todaysWeather to 4>><</if>><<if $newWeather===10>><<set $todaysWeather to 5>><</if>><</if>><<if $currentMonth===9>><<if $newWeather===1||$newWeather===2||$newWeather===3||$newWeather===4||$newWeather===5>><<set $todaysWeather to 1>><</if>><<if $newWeather===6>><<set $todaysWeather to 2>><</if>><<if $newWeather===7>><<set $todaysWeather to 3>><</if>><<if $newWeather===8>><<set $todaysWeather to 4>><</if>><<if $newWeather===9||$newWeather===10>><<set $todaysWeather to 5>><</if>><</if>><<if $currentMonth===10>><<if $newWeather===1||$newWeather===2||$newWeather===3>><<set $todaysWeather to 1>><</if>><<if $newWeather===4||$newWeather===5>><<set $todaysWeather to 2>><</if>><<if $newWeather===6||$newWeather===7>><<set $todaysWeather to 3>><</if>><<if $newWeather===8||$newWeather===9||$newWeather===10>><<set $todaysWeather to 4>><</if>><</if>><<if $currentMonth===11>><<if $newWeather===1||$newWeather===2>><<set $todaysWeather to 1>><</if>><<if $newWeather===3||$newWeather===4>><<set $todaysWeather to 2>><</if>><<if $newWeather===5||$newWeather===6>><<set $todaysWeather to 3>><</if>><<if $newWeather===7||$newWeather===8||$newWeather===9>><<set $todaysWeather to 4>><</if>><<if $newWeather===10>><<set $todaysWeather to 7>><</if>><</if>><<if $currentMonth===12>><<if $newWeather===1>><<set $todaysWeather to 1>><</if>><<if $newWeather===2||$newWeather===3>><<set $todaysWeather to 2>><</if>><<if $newWeather===4||$newWeather===5>><<set $todaysWeather to 3>><</if>><<if $newWeather===6||$newWeather===7>><<set $todaysWeather to 4>><</if>><<if $newWeather===8>><<set $todaysWeather to 6>><</if>><<if $newWeather===9||$newWeather===10>><<set $todaysWeather to 7>><</if>><</if>><<if $currentMonth===13>><<if $newWeather===1>><<set $todaysWeather to 1>><</if>><<if $newWeather===2||$newWeather===3>><<set $todaysWeather to 2>><</if>><<if $newWeather===4||$newWeather===5>><<set $todaysWeather to 3>><</if>><<if $newWeather===6||$newWeather===7>><<set $todaysWeather to 4>><</if>><<if $newWeather===8||$newWeather===9>><<set $todaysWeather to 6>><</if>><<if $newWeather===10>><<set $todaysWeather to 7>><</if>><</if>><</if>><<if $todaysWeather===$yesterdaysWeather>><<set $todaysTemp to $todaysTemp + random (-2,2)>><<else>><<if $todaysWeather===6>><<if $currentMonth===1>><<set $todaysTemp to random (-2,2)>><</if>><<if $currentMonth===2>><<set $todaysTemp to random (-4,2)>><</if>><<if $currentMonth===3>><<set $todaysTemp to random (-3,2)>><</if>><<if $currentMonth===4>><<set $todaysTemp to random (-1,2)>><</if>><<if $currentMonth===5>><<set $todaysTemp to random (0,2)>><</if>><<if $currentMonth===6>><<set $todaysTemp to random (0,2)>><</if>><<if $currentMonth===7>><<set $todaysTemp to random (0,2)>><</if>><<if $currentMonth===8>><<set $todaysTemp to random (0,2)>><</if>><<if $currentMonth===9>><<set $todaysTemp to random (0,2)>><</if>><<if $currentMonth===10>><<set $todaysTemp to random (0,2)>><</if>><<if $currentMonth===11>><<set $todaysTemp to random (-1,2)>><</if>><<if $currentMonth===12>><<set $todaysTemp to random (-2,2)>><</if>><<if $currentMonth===13>><<set $todaysTemp to random (-6,2)>><</if>><<else>><<if $currentMonth===1>><<set $todaysTemp to random (-4,10)>><</if>><<if $currentMonth===2>><<set $todaysTemp to random (-3,12)>><</if>><<if $currentMonth===3>><<set $todaysTemp to random (-1,16)>><</if>><<if $currentMonth===4>><<set $todaysTemp to random (0,22)>><</if>><<if $currentMonth===5>><<set $todaysTemp to random (10,25)>><</if>><<if $currentMonth===6>><<set $todaysTemp to random (15,30)>><</if>><<if $currentMonth===7>><<set $todaysTemp to random (18,32)>><</if>><<if $currentMonth===8>><<set $todaysTemp to random (19,35)>><</if>><<if $currentMonth===9>><<set $todaysTemp to random (16,33)>><</if>><<if $currentMonth===10>><<set $todaysTemp to random (8,24)>><</if>><<if $currentMonth===11>><<set $todaysTemp to random (2,20)>><</if>><<if $currentMonth===12>><<set $todaysTemp to random (-2,17)>><</if>><<if $currentMonth===13>><<set $todaysTemp to random (-6,11)>><</if>><</if>><</if>><<if $unpacked===0>><<if $currentTime===3>><<set $currentImage to 1>><<else>><<if $todaysWeather===1>><<set $currentImage to 2>><</if>><<if $todaysWeather===2>><<set $currentImage to 3>><</if>><<if $todaysWeather===3>><<set $currentImage to 4>><</if>><<if $todaysWeather===4>><<set $currentImage to 5>><</if>><<if $todaysWeather===5>><<set $currentImage to 6>><</if>><<if $todaysWeather===6>><<set $currentImage to 7>><</if>><<if $todaysWeather===7>><<set $currentImage to 8>><</if>><</if>><</if>><<if $unpacked===1>><<if $currentTime===3>><<set $currentImage to 9>><<else>><<if $todaysWeather===1>><<set $currentImage to 10>><</if>><<if $todaysWeather===2>><<set $currentImage to 11>><</if>><<if $todaysWeather===3>><<set $currentImage to 12>><</if>><<if $todaysWeather===4>><<set $currentImage to 13>><</if>><<if $todaysWeather===5>><<set $currentImage to 14>><</if>><<if $todaysWeather===6>><<set $currentImage to 15>><</if>><<if $todaysWeather===7>><<set $currentImage to 16>><</if>><</if>><</if>><<if $unpacked===2>><<if $currentTime===3>><<set $currentImage to 17>><<else>><<if $todaysWeather===1>><<set $currentImage to 18>><</if>><<if $todaysWeather===2>><<set $currentImage to 19>><</if>><<if $todaysWeather===3>><<set $currentImage to 20>><</if>><<if $todaysWeather===4>><<set $currentImage to 21>><</if>><<if $todaysWeather===5>><<set $currentImage to 22>><</if>><<if $todaysWeather===6>><<set $currentImage to 23>><</if>><<if $todaysWeather===7>><<set $currentImage to 24>><</if>><</if>><</if>><<if $unpacked===3>><<if $currentTime===3>><<set $currentImage to 25>><<else>><<if $todaysWeather===1>><<set $currentImage to 26>><</if>><<if $todaysWeather===2>><<set $currentImage to 27>><</if>><<if $todaysWeather===3>><<set $currentImage to 28>><</if>><<if $todaysWeather===4>><<set $currentImage to 29>><</if>><<if $todaysWeather===5>><<set $currentImage to 30>><</if>><<if $todaysWeather===6>><<set $currentImage to 31>><</if>><<if $todaysWeather===7>><<set $currentImage to 32>><</if>><</if>><</if>><<if $unpacked===4>><<if $currentTime===3>><<set $currentImage to 33>><<else>><<if $todaysWeather===1>><<set $currentImage to 34>><</if>><<if $todaysWeather===2>><<set $currentImage to 35>><</if>><<if $todaysWeather===3>><<set $currentImage to 36>><</if>><<if $todaysWeather===4>><<set $currentImage to 37>><</if>><<if $todaysWeather===5>><<set $currentImage to 38>><</if>><<if $todaysWeather===6>><<set $currentImage to 39>><</if>><<if $todaysWeather===7>><<set $currentImage to 40>><</if>><</if>><</if>><<set $unpacked to 0>>
<<set $radio to 0>>
<<set $kettle to 0>>
<<set $chair to 0>>
<<set $coffeetable to 0>>
<<set $desk to 0>>
<<set $shelves to 0>>
<<set $globe to 0>>
<<set $books to 0>>
<<set $boardgames to 0>>
<<set $journals to 0>>''Home''
Unpacked (value): $unpacked
Radio: $radio
Kettle: $kettle
Chair: $chair
Coffeetable: $coffeetable
Desk: $desk
Shelves: $shelves
Globe: $globe
Books: $books
Boardgames: $boardgames
Journals: $journals<<set $unpacked +=1>><<include "setImageHome">><<include "titleBar">>
You spend the <<if $currentTime === 1>>morning<</if>><<if $currentTime === 2>>afternoon<</if>><<if $currentTime === 3>>evening<</if>> unpacking some of your stuff.
<<if $unpacked ===1>><<set $radio to 1>><<set $kettle to 1>><<set $chair to 1>>It still feels like you're living in a warehouse rather than your own home, but at least you've sorted the important stuff out now (the kettle and the radio).
Your ''Happiness'' increases a little bit!<<set $happiness to $happiness+1>><</if>>
<<if $unpacked ===2>><<set $chair to 2>><<set $coffeetable to 1>><<set $books +=1>>It's starting to feel a bit more inviting in here. You even found some vaguely important looking leaflets in one of the boxes that you might want to read later on.<<set $ubiaaOwned +=1>>
Your ''Happiness'' increases a little bit!<<set $happiness to $happiness+1>><</if>>
<<if $unpacked ===3>><<set $chair to 3>><<set $desk to 1>><<set $shelves to 1>>A surprisingly productive unpacking session. Now you've got a desk to write at, some notebooks to write in, a bunch more books to read, and a nice little shelving unit to store them in. Which is nice.<<set $recollectionsOwned+=1>><<set $notebooks+=2>>
Your ''Happiness'' increases a little bit!<<set $happiness to $happiness+1>><</if>>
<<if $unpacked ===4>><<set $globe to 1>><<set $boardgames +=1>><<set $solitaireOwned to 1>>You finally unpack the last few bits and pieces you brought with you. It's surprising the difference a few pictures and potted plants can make to the feel of a place. It really does feel like home now. You even found out your old globe and a an unopened box of Solitaire you probably got as a present from someone, if you're ever looking for things to do.
Your ''Happiness'' increases quite a lot!<<set $happiness to $happiness+10>><</if>>
<<if $currentTime===1||$currentTime===2>>[[What do you want to do next?|home]]<<include "incTime">><<else>>[[It's late. You should probably get some sleep|sleep]]<</if>>
<<set $radioListensTotal +=1>><<include "titleBar">>
You listen to the radio for a bit. <<if $currentTime===1>><<include "radioNews">><<elseif $currentTime ===2>><<if $currentDay === 6>><<include "radioFootball">><<else>><<include "ghostStory">><</if>><<elseif $currentTime===3>><<include "shippingForecast">><</if>>
<<if $currentTime===1||$currentTime===2>>[[What do you want to do next?|home]]<<include "incTime">><<else>>[[Now it's definitely time for bed|sleep]]<</if>>
<<include "titleBar">>
You make yourself a cup of tea, and sit down and drink it nice and slowly.
Your ''Happiness'' increases a little bit!<<set $happiness to $happiness+1>><<set $drinksDrunkHome+=1>><<set $drinksDrunk+=1>><<set $teaDrunk +=1>>
<<if $currentTime===1||$currentTime===2>>[[What do you want to do next?|home]]<<include "incTime">><<else>>[[It's late. You should probably get some sleep|sleep]]<</if>><<include "titleBar">>
What do you want to do?
- <<if $solitaireOwned>0>>[[Play Solitaire|solitaire]]<</if>>
- [[Do something else|home]]<<include "titleBar">>
You spin the globe round and round for a bit. It's not only kind of mesmerising, but it's informative too. So that's where //<<print either("England","Wales","Scotland","Lonely Island","Bear Island","Rudolf Island","St Kilda","Ascension Island","Brava","Annobon","St Helena","Trindade","Bouvet Island","Tristan da Cunha","Southern Thule","New Caledonia", "Possession Island", "Ireland","Iceland","Diego Garcia","Amsterdam Island","Christmas Island","Tromelin","Napuka","Rapa Iti","Howland Island","Macquarie Island","Fangataufa","Atlasov Island","Taongi Atoll","Norfolk Island","Northey Island", "Osea Island", "Nauru","Pukapuka","Antipodes Island","Floreana", "Banaba","Pingelap","Easter Island","Pitcairn Island","Semisopochnoi","Raoul Island","Socorro Island","Iwo Jima","Tikopia","Pagan","Takuu","Deception Island","San Marino","Niue","Curacao","Kiribati","Vanuatu","Djibouti","Tajikistan","Antarctica")>>// is!
Your ''Knowledge'' increases a little bit!<<set $knowledge +=1>><<set $globeSpins +=1>>
<<if $currentTime===1||$currentTime===2>>[[What do you want to do next?|home]]<<include "incTime">><<else>>[[It's late. You should probably get some sleep|sleep]]<</if>><<include "titleBar">>
You settle down to read a book.
<<if $ubiaaOwned>0>> - [[A Guide To UBIAA|ubiaa]] <<if $ubiaaRead>0>>(read)<<else>>(NEW)<</if>><</if>>
<<if $recollectionsOwned>0>> - [[Recollections Of A Summer|recollections]] <<if $recollectionsRead===0>>(NEW)<<else>><<if $recollectionsRead>5>>(read)<<else>>(read ''$recollectionsRead''/6 chapters)<</if>><</if>><</if>>
[[Do something else|home]]<<include "titleBar">>
You sit down at your desk to do some writing.
- <<if $notebooks>0>>[[Start a new journal|newJournal]]<</if>>
- <<if $totalJournals>0>>[[Look at your old journals|journals]]<</if>>
- [[Do something else|home]]''Books''
UBIAA (owned): $ubiaaOwned
UBIAA (read): $ubiaaRead
Recollections (owned): $recollectionsOwned
Reclloections (read): $recollectionsRead<<set $ubiaaOwned to 0>>
<<set $ubiaaRead to 0>>
<<set $recollectionsOwned to 0>>
<<set $recollectionsRead to 0>><<set $radioListensTotal to 0>>
<<set $radioGhostStory to 0>>
<<set $radioShippingForecast to 0>>
<<set $radioNews to 0>>
<<set $radioFootball to 0>>''Radio''
Listens (total): $radioListensTotal
Listens (ghost story): $radioGhostStory
Listens (shipping forecast): $radioShippingForecast
Listens (news): $radioNews
Listens (football(: $radioFootballIt's the shipping forecast.<<set $radioShippingForecast +=1>>//...
"...around the Bay of Biscay..."//
How strangely soothing, and obscurely informative.
Your ''Happiness'' increases a little bit! <<set $happiness+=1>>
Your ''Knowledge'' increases a little bit! <<set $knowledge +=1>>It's a ghost story<<set $radioGhostStory +=1>>//...
"He leaned forward, his face rising from the shadows and into the illumination provided by the fire. As he turned to face us, the shadows thrown upon his skull by the flames seemed to shift and shiver around the fearful rictus of his smile, he said, "And it was then I died for the very first time ..."//
You weren't even scared a little bit. Your ''Bravery'' has increased slightly!<<set $bravery+=1>>It's the news<<set $radioNews +=1>>//...
"This is the news. THE NEWS! Yes, this is the news today and it's very important. Very important indeed... "//
On and on and on and on they drone. But by the end you feel at least a little better informed about things.
Your ''Knowledge'' improves a little bit!<<set $knowledge +=1>><<set $textSpeed to 60>><<set $globeSpins to 0>>
<<set $timesSlept to 0>>
<<set $timesSleptMorning to 0>>
<<set $timesSleptAfternoon to 0>>
<<set $timesSleptEvening to 0>>
<<set $drinksDrunk to 0>>
<<set $drinksDrunkHome to 0>>
<<set $teaDrunk to 0>>
<<set $booksRead to 0>>
<<set $booksCompleted to 0>>''Stats and Milestones''
Globe Spins: $globeSpins
Times Slept (all): $timesSlept
Times Slept (morning): $timesSleptMorning
Times Slept (afternoon): $timesSleptAfternoon
Times Slept (evening): $timesSleptEvening
Drinks Drunk (all): $drinksDrunk
Drinks Drunk (at home): $drinksDrunkHome
Tea Drunk (total): $teaDrunk
Books (owned): $books
Books (read): $booksRead
Books (completed): $booksCompleted<div><a data-passage="home"><img src="map/00.png" width="20%"></a><img src="map/10.png" width="20%"><img src="map/20.png" width="20%"><img src="map/30.png" width="20%"><img src="map/40.png" width="20%">
<img src="map/01.png" width="20%"><img src="map/11.png" width="20%"><img src="map/21.png" width="20%"><img src="map/31.png" width="20%"><img src="map/41.png" width="20%">
<img src="map/02.png" width="20%"><img src="map/12.png" width="20%"><img src="map/22.png" width="20%"><img src="map/32.png" width="20%"><img src="map/42.png" width="20%">
<img src="map/03.png" width="20%"><img src="map/13.png" width="20%"><img src="map/23.png" width="20%"><img src="map/33.png" width="20%"><img src="map/43.png" width="20%">
<img src="map/04.png" width="20%"><img src="map/14.png" width="20%"><img src="map/24.png" width="20%"><img src="map/34.png" width="20%"><img src="map/44.png" width="20%"></div><<set $solitaireOwned to 0>>
<<set $solitairePlayed to 0>>
<<set $solitaireWon to 0>>''Boardgames''
Solitaire (owned): $solitaireOwned
Solitaire (played): $solitairePlayed
Solitaire (won): $solitaireWon<<include "titleBar">><<set $combinedPuzzleLuck = $puzzling +$luck>><<set $attemptValue to random (0, $combinedPuzzleLuck)>>
<<if $solitairePlayed===0>>You've never played Solitaire before, but luckily there's some rules in the box. You set the board up carefully, then start jumping the pieces over each other. It's quite fun moving all the marbles around, even if you aren't entirely sure what you're doing. <<if $attemptValue>10>>Miraculously, you somehow manage to win the game on your very first try. Well done!
Your ''Knowledge'' increases a little bit!<<set $knowledge +=1>>
Your ''Puzzle Solving'' skills increase a lot! <<set $puzzling +=10>><<else>>You don't win this time, but at least now you've learnt how to play the game.
Your ''Knowledge'' increases a little bit! <<set $knowledge +=1>>
Your ''Puzzle Solving'' skills increase a litte bit! <<set $puzzling +=1>><</if>><<else>>You settle down to play a game of Solitaire. <<if $attemptValue>10>>You move the pieces around the board, and at the end you realise you've won. <<set $solitaireWon+=1>><<if $solitaireWon>1>>That's ''$solitaireWon'' times you've beaten it now!
Your ''Puzzle Solving'' skills increase a little bit! <<set $puzzling +=2>><<else>>That's the first time you've ever beaten it.
Your ''Puzzle Solving'' skills increase a lot! <<set $puzzling +=10>><</if>>
<<else>>You don't win this time, but you feel like you're getting close.
Your ''Puzzle Solving'' skills increase a litte bit! <<set $puzzling +=1>><</if>><</if>><<set $solitairePlayed+=1>>
<<if $currentTime===1||$currentTime===2>>[[Do something else|home]]<<include "incTime">><<else>>[[It's late. You should probably get some sleep|sleep]]<</if>><<include "titleBar">>
You pick up //A Guide To UBIAA// and start reading it.
<<include "ubiaaText">>
<<if $ubiaaRead===0>>You've never read this letter before and now you feel better informed about various things, such as why the money in your bank account keeps going up every now and then, and what the hell you're doing living rent free in this flat in this town you'd never been to before.
Your ''Knowledge'' increases a little bit!<<set $knowledge +=1>>
Your ''Happiness'' increases a little bit!<<set $happiness+=1>><<set $booksCompleted +=1>><<else>>You've read this all before, but it never hurts reading stuff again just to make sure you understood it the first time. Which you did. Obviously.<</if>><<set $ubiaaRead+=1>><<set $booksRead +=1>>
<<if $currentTime===1||$currentTime===2>>[[Do something else|home]]<<include "incTime">><<else>>[[It's late. You should probably get some sleep|sleep]]<</if>><table width="100%" border="1"><tr><td><center>''A Guide To UBIAA''</center>
''Dear Applicant,''
We would like to thank you for your successful application for a grant under the //Universal Basic Income And Accomodation// pilot scheme. This scheme is being conducted to assess the viability of //UBIAA// as a longterm replacement for traditional benefits.
As a recipient of UBIAA, you will gain access to a single unit of (non-transferable) accomodation while receiving a weekly monetary payment regardless of your own employment or financial status.
The ''Basic Income'' portion of this award is: ''£77.77'' (weekly)
The ''Accomodation'' portion of this award is located at:
''Flat 7, Conduit Apartments
The Town
Outer Counties
The Many Kingdoms
ZZ7 7ZZ''
Your ''Guaranteed Payment Day'' is: ''Friday''.
Your ''Award Period'' begins on: ''1/1/2026'' and concludes on: ''9/99/9999''.
If you have any queries or complaints as to the value, location or duration of your award, please contact the //Award Annulment Hotline// at ''01777 777777 (ext 777)''
''Regards''
//The Department Of Explanations// (on behalf of //The Department Of Ongoing Studies//)
</td></tr></table><<include "titleBar">>
You pick up //Recollections Of A Summer// and start to read.
<<if $recollectionsRead===0>><<include "recollectionsText1">>
You've read enough for now, and decide to save the rest for later.<</if>>
<<if $recollectionsRead===1>><<include "recollectionsText2">>
You've read enough for now, and decide to save the rest for later.<</if>>
<<if $recollectionsRead===2>><<include "recollectionsText3">>
You've read enough for now, and decide to save the rest for later.<</if>>
<<if $recollectionsRead===3>><<include "recollectionsText4">>
You've read enough for now, and decide to save the rest for later.<</if>>
<<if $recollectionsRead===4>><<include "recollectionsText5">>
You've read enough for now, and decide to save the rest for later.<</if>>
<<if $recollectionsRead===5>><<include "recollectionsText6">><<set $booksCompleted +=1>>
You finish the book and put it back on the shelf. You feel like maybe you've learnt something about the town, but you're not 100% sure. It could be about another town. Still it's given you some ideas about where to explore next time you're wandering around town.<</if>>
<<if $recollectionsRead>5>>You've read this all before, but you there's nothing wrong with reading it again.
<<include "recollectionsText1">>
<<include "recollectionsText2">>
<<include "recollectionsText3">>
<<include "recollectionsText4">>
<<include "recollectionsText5">>
<<include "recollectionsText6">>
For some reason, it's much quicker reading through it another time, and you finish it all off in one go.<</if>>
<<set $recollectionsRead+=1>><<set $booksRead +=1>><<if $currentTime===1||$currentTime===2>>[[Do something else|home]]<<include "incTime">><<else>>[[It's late. You should probably get some sleep|sleep]]<</if>><table width="100%" border="1"><tr><td><center>''Recollections Of A Summer''</center>
''Chapter 1: The Path''
We used to lay down paths behind us as we walked. There was no one to stop us from going where we pleased.
Instead of stones or breadcrumbs we would use the coins we found washed up on the beach by the old pier, spilling out of the rusted machines below the tideline.
We laid the coins down as went through the woods, as we stepped over fallen trees and crossed broken bridges, as we followed half-forgotten paths all overgrown with brambles, the paths we had walked together since we were little, the paths we would have walked forever if we could, if things had never changed between us. If we had never changed those things.
We walked all the way down to the hidden clearing and the cold, shadowed lake that you couldn’t see from anywhere until you came to it and it was there, and we would take off our clothes and step into the water and swim off from the edge, swim all the the way out to the centre.
And we waited there together for whoever might follow our way.</td></tr></table><table width="100%" border="1"><tr><td><center>''Recollections Of A Summer''</center>
''Chapter 2: The Jetty''
She always called it the pier. I said it was the remnants of an old dragon, its vertebrae fused together to form this truncated path to nowhere, out into the sea. The boat tied up at the end of the pier I imagined was its skull, or perhaps the lower half of its jaw.
I never could decide if it died on its front or its back.
Its wings had been lost to the sea, I said, a faint echo of them painted out in kelp at the line of the tide. The vast caverns of its heart lay hidden, buried deep beneath the beach.
My sister wasn’t listening. She climbed out onto the boat and beckoned me to follow. I watched her swaying there.
“Jump”, she said.
I didn’t want to.
“Come on, jump.”
I did.</td></tr></table><table width="100%" border="1"><tr><td><center>''Recollections Of A Summer''</center>
''Chapter 3: The Hut''
Rain clattered like stones on the metal roof and we were glad of the shelter.
My sister took some cards from her bag and for each picture she turned over one of us would tell a story, our voices raised slightly so we could be heard over the din. My stories were based on things we had seen and things we had done. What hers were based on I do not know.
As the sun began to set she put away the cards and took out a candle and lit it with the last of the matches, the only dry ones in the box.
I took the candle in my hands and held it as gently as if it was my own heart.
Outside, despite the rain, on the horizon we could see a single blood red star, and beside it a bloated yellow moon.</td></tr></table><table width="100%" border="1"><tr><td><center>''Recollections Of A Summer''</center>
''Chapter 4: The Stairs''
1… 2… 3… 4… 5…
She had seen it from the cliff top, the dead or dying whale, and wanted to see it up close.
6… 7… 8… 9… 10…
And so I followed down behind as she bounded down the narrow stairs cut into the rock.
11… 12… 13… 14… 15…
Tentatively.
16…
Counting each step.
17…
One
18…
by
19…
one
20…
I couldn’t bring myself to look ahead. The steps seemed to fall away vertically below me if I did, gravity welling up almost visible before me, drawing my body forward, forward, to topple and tumble and fall and die.
21… 22… 23… 24… 25…
And I couldn’t look over the side, down to the beach, although I did, I did. I didn’t mean to but I did, and each time its body down there in the sand loomed larger, nearer now, more bloated, deader somehow, deader than before and deader than ever, deader than everything.
26… 27… 28… 29… 30…
I couldn’t even look up at the grey skies in case I lost my footing and slipped.
31… 32… 33… 34… 35…
So I stared intently at my feet, at the tips of my shoes and my careful steps from step to step. Right foot down. Then the left foot next so both were side by side. Then count.
36…
Right foot. Left foot. Count
37…
Right foot. Left foot.
38…
Right. Left.
39…
Right. Left.
40…
Careful never to hurry.
41…
Careful never to miss a count.
42…
Hoping the stairs would never end.
43…
That I would never reach the sand.
44…
Never have to look up.
45…
And see it.
46…
47…
48…
49…
</td></tr></table><table width="100%" border="1"><tr><td><center>''Recollections Of A Summer''</center>
''Chapter 5: The Stream''
We sat facing each other from opposite banks. Socks balled up in our shoes and placed by our sides, our trousers rolled up to our knees, our feet plunged down into the cold and clear of it.
The water was deep from the rains, the stones we’d placed suggestively as steps in earlier days now almost completely submerged. The waters ran so strong around our ankles the dirt was scoured from our skin, and it billowed out downstream like clouds of blood from old unhealing wounds.
I smiled. She smiled. In the afternoon sun we had never felt so alive.</td></tr></table><table width="100%" border="1"><tr><td><center>''Recollections Of A Summer''</center>
''Chapter 6: The Sky''
She walked ahead of me across the fields, out under the starry sky. I could see her only as a shadow, a deeper darkness in the dark of night that disappeared when I looked straight at it, so to follow her I had to keep looking away, glimpse her form only out of the edges of my eyes.
I stumbled over something, or into something, tripped and fell, the fall more terrifying for not knowing what had caused it, for not seeing where I was about to land.
When I picked myself up and looked around I could not see her at all. I looked away in every direction, concentrated on every periphery, but saw only darkness, uniform, yet without form.
I called out to her.
I cried.
The world span so fast every star was a blur across the sky and you could feel the whole galaxy turning above you.
THE END</td></tr></table><<set $radioFootball +=1>>It's Saturday afternoon, so the football's on.
//"...and this is Sports Report.
(jaunty music plays)
Now, here's the full classified football results from James Alexander Gordon..."//
<<set $footballRand to random(1,3)>><<if $footballRand===3>>Your team actually won. That's cheered you up a bit. Your ''Happiness'' increases quite a bit!<<set $happiness +=3>><<elseif $footballRand===2>>Your team ended up drawing, which is better than nothing you suppose. Your ''Happiness'' increases a tiny bit!<<set $happiness +=1>><<else>>Your team lost. Rubbish! Your ''Happiness'' doesn't improve at all.<</if>>
<<set $notebooks to 0>>
<<set $totalJournals to 0>>
<<set $milestonesJournal to 0>>
<<set $weatherJournal to 0>>
<<set $homeJournal to 0>>
<<set $characterJournal to 0>>''Desk''
Notebooks (blank): $notebooks
Journals (started): $totalJournals
Milestones Journal: $milestonesJournal
Weather Journal: $weatherJournal
Home Journal: $homeJournal
Character Journal: $characterJournal<<include "titleBar">>
You take out an empty notebook and start a new journal. What subject do you want to keep records on?
- <<if $characterJournal===0>>[[Start a personal statistics journal|statsJournal]]<</if>>
- <<if $homeJournal==0>>[[Start a pastimes journal|homeJournal]]<</if>>
- [[Do something else|home]]<<include "titleBar">>
You get out your old journals and look through them, updating all your records as accurately as you can.
<<if $characterJournal>0>><<include "displayCharacter">><</if>>
<<if $homeJournal>0>><<include "displayStats">><</if>>
<<if $currentTime===1||$currentTime===2>>[[What do you want to do next?|home]]<<include "incTime">><<else>>[[It's late. You should probably get some sleep|sleep]]<</if>><<include "titleBar">>
You start a new journal detailing all your own personal statistics. It's kind of impressive how well you know yourself when you put your mind to collating this sort of information. <<set $characterJournal +=1>><<set $totalJournals+=1>><<set $notebooks-=1>>
<<include "displayCharacter">>
<<if $currentTime===1||$currentTime===2>>[[Do something else|home]]<<include "incTime">><<else>>[[Get some sleep|sleep]]<</if>><<include "titleBar">>
You start a new journal detailing all the things you've done round the house since you've moved in. It's kind of impressive how well you remembered all this stuff really. <<set $homeJournal +=1>><<set $totalJournals+=1>><<set $notebooks-=1>>
<<include "displayStats">>
<<if $currentTime===1||$currentTime===2>>[[Do something else|home]]<<include "incTime">><<else>>[[Get some sleep|sleep]]<</if>><<set $totalJobs to 0>><<set $totalClubs to 0>><<if $todaysWeather===1>><<if $currentTime===1>><<set $currentImage to 44>><</if>><<if $currentTime===2>><<set $currentImage to 45>><</if>><<if $currentTime===3>><<set $currentImage to 46>><</if>><</if>><<if $todaysWeather===2>><<set $currentImage to 47>><</if>><<if $todaysWeather===3>><<set $currentImage to 48>><</if>><<if $todaysWeather===4>><<set $currentImage to 49>><</if>><<if $todaysWeather===5>><<set $currentImage to 50>><</if>><<if $todaysWeather===6>><<set $currentImage to 51>><</if>><<if $todaysWeather===7>><<set $currentImage to 52>><</if>><<set $currentLocation to 3>><<include "setImageEdge">><<set $edgeVisits +=1>><<include "titleBar">>
<<if $edgeVisits===1>>There is nothing here but a dead tree marking the boundary between what is considered the town and what is considered not the town.
It all looks the same to you either way, but you decide to go no further (if only because to go further would mean you'd have further to come back).<<else>>Out here at the edge of town the dead tree stands alone, as always.<</if>> <<if $todaysWeather != 5 && $todaysWeather != 7>><<if $currentTime===3>>Although as the sun begins to set, crows circle round getting ready to roost in its branches.<</if>><</if>>
1. <<if $currentTime===3>><<if $todaysWeather != 5 && $todaysWeather != 7>>[[Watch the crows|crowTree]]<<else>>[[Inspect the tree|deadtree]]<</if>><<else>>[[Inspect the tree|deadtree]]<</if>>
2. [[Go somewhere else|townMap]]<<set $edgeKnown to 1>>
<<set $edgeVisits to 0>>
<<set $secretWhispers to 0>>''The Edge Of Town''
Edge Known (value): $edgeKnown
Edge Visited (value): $edgeVisits
Secrets Whispered (value): $secretWhispers<<include "titleBar">>
The dead tree is as white as bone, as solid as stone. There's a small hollow in the trunk you could whisper your worries into if you wanted.
1. [[Whisper into the tree|whisperTree]]
2. [[Go somewhere else|townMap]]<<include "titleBar">>
The crows fly in from every direction and swirl around in their hundreds. In their millions, maybe. Soon the entire sky is black beneath their wings. It's a beautiful sight alright.
Your ''Happiness'' increases slightly!<<set $happiness +=1>><<set $crowsSeen+=1>>
1. [[It's late. You should probably go home and get some sleep|sleep]]<<set $crowsSeen to 0>>
<<set $crowsFed to 0>>
<<set $crowsBefriended to 0>>
<<set $ducksSeen to 0>>
<<set $ducksFed to 0>>
<<set $ducksBefriended to 0>>''Birds''
Crows (value): $crowsSeen
Crows Fed (value): $crowsFed
Crows Befriended (value): $crowsBefriended
Ducks (value): $ducksSeen
Ducks Fed (value): $ducksFed
Ducks Befriended (value: $ducksBefriended<<include "titleBar">>
You whisper a secret into the hole in the tree. What it was no-one will ever know. <<set $secretWhispers +=1>>
1. <<if $currentTime===1||$currentTime===2>>[[Go somewhere else|townMap]]<<include "incTime">><<else>>[[It's late. You should probably go home and get some sleep|sleep]]<</if>>set location to arcade
set image to arcade
claw machine (1 in 10 chance of grabbings omething 0 improves with luck and skill)
2p machine (each machine has a certain amount of coins in it, increasing as you add new coins. when above that level, percentage chancxe of between 0 to 50 falling out as winnings)
change machine (can turn credit into cash in low amounts)
out run (?)
street fighter 2 (?)
dragons lair (? - maybe make a version with short animated gifs)
are you brave enough to enter the cave
five areas
area one, entrance to the cave
area two, antoine
area three, crabs (need bravery +10 or something)
area four, pitch dark (need torch)
area five, a shaft of light from above so beautiful it moves you to tearsthree parts
entrance to the pier - (toll booth, ice cream van - both in spring summer seasons only, skeleton in a spaxcesuit in a box that laughs if you put in a pound - all year round)
middle of the pier - hut, benches
end of the pier - lucy the ghost (on rainy days)
<<set $currentLocation to 4>><<include "setImagePond">><<set $pondVisits +=1>><<include "titleBar">>
<<if $pondVisits===1>>They call the pond in the park a lake. But it's not a lake at all. It's a pretty little pond.<<else>>The pond in the park is as pretty as ever.<</if>><<if $todaysTemp<0>> Today, though it's frozen solid., and the ducks walk back and forth across the ice, squawking out their outrage at the solidity of this strange new surface<<set $ducksSeen +=1>><</if>>.
1. [[Watch the ducks|pondDucks]]
2. [[Feed the ducks|feedDucks]]
3. <<if $todaysTemp<0>>[[Walk on the ice|pondIce]]<</if>>
4. [[Go somewhere else|townMap]]swans and whales and a penguin and so on
freezes in below zero weather
can ice skate on the lake when frozen for two days in a row or moreon full moons - night of the crabbus
in day/low tide - walk dogs here
at low tide in the rain - mermaid might be sitting on a rock
ice cream van - in spring summer autumn
on hot days- sun bathing at low tide
swimming
kite flying
book reading
on full moons - night of the crabbus
in day/low tide - walk dogs here
on hot days- sun bathing at low tide
swimming
book reading
dam building
rock pooling
sea gulls crabs etc
frozen sea in supercold temperaturs (below -5 two days running)find these at random by wandering the woods (once found, add to list of possible locations in the woods)
witch's house (witch, dolls, honey, etc)
little drummer girl (once a month or so)
hidden pool
the ice store
stream
bridge over the river
clearing
upturned boat
shrine tree
cars
zooming past
forever
and ever
going round and around
without end
(plus a flower memorial to jonathan)a bypass to nowhere
you can walk through the pipes
in the construction zone
and that's about it
two floors of books
plus sometines a catworld of pounds
simon
<<set $currentLocation to 5>><<set $currentImage to 61>><<set $laundretteVisits +=1>><<include "titleBar">><<set $laundretteRandom to random (0,10)>>
The laundrette's a strangely soothing place. Background hum of machinery. Faint chemical scent. Never completely empty but never ever full. You can safely sit here on your own without fear of interruption.
The washing machines cost £2.90 per 30 minute spin cycle, plus another £2 for a 15 minute dry (cash only).
1. <<if $laundretteRandom >0>>[[Put a wash on|laundretteWash]]<<else>>[[Put a wash on|laundretteWashGhost]]<</if>>
2. [[Go somewhere else|townMap]]
burnt out ruins
poems in the dirt
locked all year round
contains the mayor
but hwo do you get in to find himthe cherry blossom tree
flowers in april/may
there's a swing here and you can swing on it (happiness +1)
fox in the snowa gate
to nowhere
(portal on moonlit nights)a long wall near the edge of town
contains a portal
on snowy nightsa maze
make it play like one of those old maze games
from 8 bit daysa field
pollen everywhere on hot summer days (june/june 2)
circus (july/august)
funfair (may)
kite flying
dog walking
contains the hollow
you can fly a kite here
the children are here sometimes
and so is david
(but at different times)the well
is deep
and dark
there's skeletons down there
contains stuff
and horrors
maybe
in the basementthursdays and sundays only during the day
- pound stall (on sundays only)
- fruit and veg
- second hand books
- umbrellas
- wellies
- and other stalls i supposenear the arcade
beer garden
motorbikes on sundays
bouncy castle (in nice weather)walled in on all sides
can only find if the cat brings you here
or through the portals in the walls maybe
there's a trampoline here
and other wonderssome ruins
overlooking the town
in the marsh
need access to a boat
and welllies
boats
and a cafe on a boat
and some people selling knots
and the cat occasionally
graves
and the cat
and a secret tomb if your friends with it enougha museum
£1 to enter
tennis courts (always locked)
football pitches
the maze
the pond
a cafe
byrthnth statue
cinema in the summer (nice evenings)swimming pool
gym
vending machines
cafe
mannequins in the window (in general)
a chrismas shop (in december)
pop up art thing (in the summer)
absolute terror<<set $pondKnown to 1>><<set $pondVisits to 0>><<set $pondWalked to 0>>''Pond''
Pond Known (value): $pondKnown
Pond Visited (value): $pondVisits
Pond Walked On: $pondWalked<<if $todaysWeather===1>><<set $currentImage to 53>><</if>><<if $todaysWeather===2>><<set $currentImage to 54>><</if>><<if $todaysWeather===3>><<set $currentImage to 55>><</if>><<if $todaysWeather===4>><<set $currentImage to 56>><</if>><<if $todaysWeather===5>><<set $currentImage to 57>><</if>><<if $todaysWeather===6>><<set $currentImage to 58>><</if>><<if $todaysWeather===7>><<set $currentImage to 59>><</if>><<if $todaysTemp<0>><<set $currentImage to 60>><</if>><<include "titleBar">>
You sit on the bench and watch the ducks for a while. It's surprisingly soothing, whatever the weather.
Your ''Happiness'' increases a little bit!<<set $happiness to $happiness+1>>
1. <<if $currentTime===1||$currentTime===2>>[[Go somewhere else|townMap]]<<include "incTime">><<else>>[[It's late. You should probably go home and get some sleep|sleep]]<</if>><<include "titleBar">>
There's a sign saying "Do not feed the ducks".
1. [[Feed the ducks|feedDucks2]]
2. [[Do not feed the ducks|feedDucks3]]<<include "titleBar">>
<<if $yesterdaysTemp<0>>You walk on the ice. It's nice and firm. The ducks don't seem too impressed at you invading their domain, but that's okay. You stride past them like a colossus, revelling in your temporary superiority over the usual wetness of water. <<set $pondWalked +=1>><<else>>You attempt to walk on the ice, but its barely had time to freeze properly and it breaks under your feet, leaving you with cold wet shoes and a slight sense of shame. Even the ducks seem to be laughing at you.<</if>>
1. <<if $currentTime===1||$currentTime===2>>[[Go somewhere else|townMap]]<<include "incTime">><<else>>[[It's late. You should probably go home and get some sleep|sleep]]<</if>><<include "titleBar">>
You feed the ducks despite the sign. You don't feel guilty in the slightest, to be honest, and the ducks seem pleased with you as well.<<set $ducksFed +=1>>
1. <<if $currentTime===1||$currentTime===2>>[[Go somewhere else|townMap]]<<include "incTime">><<else>>[[It's late. You should probably go home and get some sleep|sleep]]<</if>>
<<include "titleBar">>
You decide not to feed the ducks. The ducks seem displeased with your willingness to comply with the sign.
1. <<if $currentTime===1||$currentTime===2>>[[Go somewhere else|townMap]]<<include "incTime">><<else>>[[It's late. You should probably go home and get some sleep|sleep]]<</if>>''Laundrette''
Laundrette Known (value): $laundretteKnown
Laundrette Visits: $laundretteVisits
Laundrette Used: $laundretteUsed
Laundrette Ghosts Seen: $laundretteGhost
Laundrette Random Value: $laundretteRandom <<set $laundretteKnown to 1>>
<<set $laundretteVisits to 0>>
<<set $laundretteGhost to 0>>
<<set $laundretteUsed to 0>>
<<set $laundretteRandom to 0>>not set here - set in laundrette passaghes<<set $currentLocation to 5>><<set $currentImage to 64>><<include "titleBar">>
The laundrette's closed in the evenings, which isn't especially helpful. You look forlornly through the window for a second or two while deciding what to do next.
1. [[Go somewhere else|townMap]]<<include "titleBar">>
<<if $currentCash>289>>You load your washing into the machine, put the required coins into the slot, and settle down to watch it spin.<<set $laundretteUsed+=1>>
1. [[Wait for the washing to finish|laundretteSpin]]<<else>>You load your washing into the machine. Unfortunately, you don't actually have enough cash to use it, so have to unload all your unwashed washing back into your bag. Well that was a waste of time.
1. <<if $currentTime===1||$currentTime===2>>[[Go somewhere else|townMap]]<<include "incTime">><<else>>[[It's late. You should probably go home and get some sleep|sleep]]<</if>><</if>><<set $currentCash -=290>><<set $currentImage to 62>><<include "titleBar">>
Your washing goes round and round around. It's quite hypnotic really, and you're kind of surprised your half hour's up when it eventually comes grinding to a halt.<<set $laundretteRandom to random (0,10)>>
1. <<if $currentCash>289>><<if $laundretteRandom>0>>[[Put your washing on for another cycle (£2.90)|laundretteSpin2]]<<else>>[[Put your washing on for another cycle (£2.90)|laundretteWashGhost]]<</if>><</if>>
2. <<if $currentCash>199>>[[Put your washing on to dry (£2)|laundretteDry]]<</if>>
3. [[Unload your washing|laundetteUnload]]<<set $currentCash -=290>><<set $currentImage to 63>><<include "titleBar">>
As you watch the washing go round, much to your surprise, you see a little ghost in there having a nice little bath. How strange! How cute!<<set $laundretteGhost+=1>>
1. <<if $currentCash>199>>[[Put your washing on to dry (£2)|laundretteDry]]<</if>>
2. [[Unload your washing|laundetteUnload]]<<set $currentCash -=290>><<set $currentImage to 62>><<include "titleBar">>
You put your washing on for a second spin, and it's just as hypnotic watching it all go round again. Now your clothes are double clean, too, which is nice, if not actually of any practical value to you or your clothes.
1. <<if $currentCash>199>>[[Put your washing on to dry (£2)|laundretteDry]]<</if>>
2. [[Unload your washing|laundetteUnload]]<<set $currentCash -=200>><<set $currentImage to 62>><<include "titleBar">>
You put your coins in and set the machine to dry. It doesn't take very long, primarily because the dryer seems to superheat your clothes until they're all crisp and toasty.
You unload everything back into your bag without burning your hands and then it's time to leave.
1. <<if $currentTime===1||$currentTime===2>>[[Go somewhere else|townMap]]<<include "incTime">><<else>>[[It's late. You should probably go home and get some sleep|sleep]]<</if>><<set $currentImage to 62>><<include "titleBar">>
You unload your washing back into your bag and then leave the laundrette.
1.<<if $currentTime===1||$currentTime===2>>[[Unload your washing and go somewhere else|townMap]]<<include "incTime">><<else>>[[It's late. You should probably go home and get some sleep|sleep]]<</if>>